如果你想通过命令行返回一个错误,你可以抛出一个异常,会引发代码为1的Unity关闭或其他引发EditorApplication.Exit非零代码。 Unity Standalone Player command line arguments Unity 独立版游戏命令行参数 Standalone players built with Unity also understand some command line arguments: Unity创建独立版游戏也要了解一些...
如果你想通过命令行返回一个错误,你可以抛出一个异常,会引发代码为1的Unity关闭或其他引发EditorApplication.Exit非零代码。 Unity Standalone Player command line arguments Unity 独立版游戏命令行参数 Standalone players built with Unity also understand some command line arguments: Unity创建独立版游戏也要了解一些...
Unity中文版-Create Gameplay Editor Features-Command-line arguments(自翻译) 行百里 行百里者半九十3 人赞同了该文章 翻译Unity中文版的初衷是因为官方提供的中文版存在缺陷,而且翻译的不全。现在基于Unity2023.2版本对官方文档进行翻译。 安全模式 命令行参数 您可以从命令行(从 macOS 终端或 Windows 命令提示符)...
如果你想通过命令行返回一个错误,你可以抛出一个异常,会引发代码为1的Unity关闭或其他引发EditorApplication.Exit非零代码。 Unity Standalone Player command line arguments Unity 独立版游戏命令行参数 Standalone players built with Unity also understand some command line arguments: Unity创建独立版游戏也要了解一些...
要传递参数,请将它们添加到命令行,并使用System.Environment.GetCommandLineArgs在函数内检索它们。要使用-executeMethod,需要将包裹脚本放在 Editor 文件夹中。执行的方法必须定义为 static。| |-exportPackage <exportAssetPath1 exportAssetPath2 ExportAssetPath3 exportFileName>|在指定路径(或指定路径集)的情况下...
Command line argumentsUnity is usually launched by double-clicking its icon from the desktop. However, it is also possible to run it from the command line (from the macOS Terminal or the Windows Command Prompt). When launched in this way, Unity can receive commands and information on startup...
更多DOS Command line arguments,DOS命令行不许要去专门当做一门语言学习,你只需要根据自己的需求百度一下命令行的使用方式即可。 使用案例 批处理打包assetbundle 1.点击.bat文件之后的界面 2.等待启动资源导入选择导出路径的界面 -3.选择导出路径 -4.等待生成结果,并按下任意键退出,自动从清除进程中的Unity.exe ...
Unity3d command line arguments Options Many of these relate toUnity3d command line arguments Batch Mode - should be left enabled usually, enables the Unity -batchmode No graphics - on Windows only, do not initialize a graphics device during a build to avoid errors when running without a good ...
string[] strs = System.Environment.GetCommandLineArgs(); foreach(var s in strs) { if(s.Contains("-arg:")) { string arg = s.Split(':')[1]; //处理参数// } } Unity命令行文档: http://docs.unity3d.com/Manual/CommandLineArguments.html...
string[] cmdArguments = Environment.GetCommandLineArgs(); for(intcount = 0; count < cmdArguments.Length; count++) { if(cmdActions.ContainsKey(cmdArguments[count])) { actionCache = cmdActions[cmdArguments[count]]; actionCache(cmdArguments[count + 1]); ...