-buildWindowsPlayer <pathname> 构建32 位独立 Windows 播放器 (例如,-buildWindowsPlayer path/to/your/build.exe)。 -buildWindows64Player <pathname> 构建64 位独立 Windows 播放器 (例如,-buildWindows64Player path/to/your/build.exe)。 缓存服务器参数 使用以下参数配置 Unity 对缓存服务器的使用。有关更...
如果你想通过命令行返回一个错误,你可以抛出一个异常,会引发代码为1的Unity关闭或其他引发EditorApplication.Exit非零代码。 Unity Standalone Player command line arguments Unity 独立版游戏命令行参数 Standalone players built with Unity also understand some command line arguments: Unity创建独立版游戏也要了解一些...
Command line argumentsBuild Player Pipeline Batch mode and built-in coroutine compatibility Command line argumentsYou can run Unity from the command line (from the macOS Terminal or the Windows Command Prompt).On macOS, type the following into the Terminal to launch Unity:/...
如果你想通过命令行返回一个错误,你可以抛出一个异常,会引发代码为1的Unity关闭或其他引发EditorApplication.Exit非零代码。 Unity Standalone Player command line arguments Unity 独立版游戏命令行参数 Standalone players built with Unity also understand some command line arguments: Unity创建独立版游戏也要了解一些...
Unity Standalone Player command line arguments Unity 独立版游戏命令行参数 Standalone players built with Unity also understand some command line arguments: Unity创建独立版游戏也要了解一些命令行参数: -batchmode Run the game in "headless" mode. The game will not display anything or accept user input...
Execute method - specify a method for Unity to execute, to allow you to customise your build process. Equivalent to -executeMethod on the command line Build path - specify the output build path for the Player Clear output before - ensures output folder exists and is empty, before invoking Uni...
Unity standalone player command line arguments. A list of arguments you can use when you launch a built Player application from the command line. CLIBatchmodeCoroutines. How to use features that Unity supports when you launch the Unity Editor or a Standalone Player in batch mode. ...
BuildPipeline.BuildPlayer(EditorBuildSettings.scenes, destinationPath, EditorUserBuildSettings.activeBuildTarget, BuildOptions.None); } privatestaticstring_destinationPath; privatestaticvoidCustomizedCommandLine() { Dictionary<string, action<string="">> cmdActions =newDictionary<string, action<string="">> ...
referenced from native code// Override this in your custom UnityPlayerActivity to tweak the command line arguments passed to the Unity Android Player// The command line arguments are passed as a string, separated by spaces// UnityPlayerActivity calls this from 'onCreate'// Supported: -force-gle...
的命令行调用可以参考官方文档:http://docs.unity3d.com/Manual/CommandLineArguments.html 混合构建上面已经介绍了各个模块各自的构建方法,现在,我们将在根模块的构建脚本中将他们串联起来...我们在根模块中创建这些构建任务: copyUnitySDKToDemo:将生成的Unity SDK拷贝到Unity Demo copyAndroidSDKToDemo:将生成的...