-buildWindowsPlayer <pathname> 构建32 位独立 Windows 播放器 (例如,-buildWindowsPlayer path/to/your/build.exe)。 -buildWindows64Player <pathname> 构建64 位独立 Windows 播放器 (例如,-buildWindows64Player path/to/your/build.
如果你想通过命令行返回一个错误,你可以抛出一个异常,会引发代码为1的Unity关闭或其他引发EditorApplication.Exit非零代码。 Unity Standalone Player command line arguments Unity 独立版游戏命令行参数 Standalone players built with Unity also understand some command line arguments: Unity创建独立版游戏也要了解一些...
Execute method - specify a method for Unity to execute, to allow you to customise your build process. Equivalent to -executeMethod on the command line Build path - specify the output build path for the Player Clear output before - ensures output folder exists and is empty, before invoking Uni...
Unity Standalone Player command line argumentsStandalone players built with Unity also understand some command line arguments:-adapter N (Windows only) Allows the game to run full-screen on another display. The N maps to a Direct3D display adaptor. In most cases there is a one-to-one ...
Unity Standalone Player command line arguments Unity 独立版游戏命令行参数 Standalone players built with Unity also understand some command line arguments: Unity创建独立版游戏也要了解一些命令行参数: -batchmode Run the game in "headless" mode. The game will not display anything or accept user input...
Unity Standalone Player command line arguments Unity 独立版游戏命令行参数 Standalone players built with Unity also understand some command line arguments: Unity创建独立版游戏也要了解一些命令行参数: -batchmode Run the game in "headless" mode. The game will not display anything or accept user input...
Command Line Arguments 1. 如果从命令行(例如Windows上的命令提示符,MacOS上的终端,LinuxShell或者Android adb)启动构建的播放器或Unity编辑器,可以传递命令行参数来配置一些Profile设置。 Profile Application 构建 1. 构建时必须选中:Development Build以及AutoconnectProfiler,其他选项可选。
BuildPipeline.BuildPlayer(EditorBuildSettings.scenes, destinationPath, EditorUserBuildSettings.activeBuildTarget, BuildOptions.None); } privatestaticstring_destinationPath; privatestaticvoidCustomizedCommandLine() { Dictionary<string, action<string="">> cmdActions =newDictionary<string, action<string="">> ...
Unity standalone player command line arguments. A list of arguments you can use when you launch a built Player application from the command line. CLIBatchmodeCoroutines. How to use features that Unity supports when you launch the Unity Editor or a Standalone Player in batch mode. ...
//Returns a string array containing the command-line arguments for the current process. publicstaticstring[] GetCommandLineArgs (); 建议使用键值对的方式定义参数,方便解析和理解。例如symbols:"1" checkupdate:0。解析如下,key对应参数名字如symbols ...