如果你想通过命令行返回一个错误,你可以抛出一个异常,会引发代码为1的Unity关闭或其他引发EditorApplication.Exit非零代码。 Unity Standalone Player command line arguments Unity 独立版游戏命令行参数 Standalone players built with Unity also understand some command line arguments: Unity创建独立版游戏也要了解一些...
如果你想通过命令行返回一个错误,你可以抛出一个异常,会引发代码为1的Unity关闭或其他引发EditorApplication.Exit非零代码。 Unity Standalone Player command line arguments Unity 独立版游戏命令行参数 Standalone players built with Unity also understand some command line arguments: Unity创建独立版游戏也要了解一些...
Unity3d命令行参数 Command line arguments 简介:通常情况下,Unity可以通过双击桌面上的图标启动,也可以通过输入命令行启动(例如,MacOS终端或者Windows的CMD窗口),通过这种方式在启动时会接受命令和信息,这对测试对象,自动生成和其他制作任务是非常有用的。 通常情况下,Unity可以通过双击桌面上的图标启动,也可以通过输入命...
Universal Windows Platform: Command line argumentsUniversal Windows Apps don’t accept command line arguments by default, so to pass them you have to call a special function from App.xaml.cs/cpp or App.cs/cpp. For ex., appCallbacks.AddCommandLineArg(“-nolog”); You have to call it ...
Unity3d command line arguments Options Many of these relate toUnity3d command line arguments Batch Mode - should be left enabled usually, enables the Unity -batchmode No graphics - on Windows only, do not initialize a graphics device during a build to avoid errors when running without a good ...
COMMAND LINE ARGUMENTS: D:\u2017.1\Editor\Unity.exe [CEF] undefined in file:///C%3A%2FUsers%2Falex%2FAppData%2FRoaming%2FUnity%2FPackages%2Fnode_modules%2Funity-editor-home%2Fdist/assets/unity-editor-home.js at line 39 Error loading https://api.unity.com/v1/oauth2/authorize?client_id...
更多DOS Command line arguments,DOS命令行不许要去专门当做一门语言学习,你只需要根据自己的需求百度一下命令行的使用方式即可。 使用案例 批处理打包assetbundle 1.点击.bat文件之后的界面 2.等待启动资源导入选择导出路径的界面 -3.选择导出路径 -4.等待生成结果,并按下任意键退出,自动从清除进程中的Unity.exe ...
2、还有一种特殊情况,出现如下的Log:COMMAND LINE ARGUMENTS: D:\u2017.1\Editor\Unity.exe [CEF]...
Unity Editor command line arguments 命令行参数You can run the Unity Editor and standalone player applications from the command line (from the macOS Terminal or the Windows Command Prompt).This section describes the command line arguments you can use to change the behavior of an Editor or Player...
Advanced Editor Topics Command line arguments Build Player PipelineWhen building a player, you sometimes want to modify the built player in some way. For example you might want to add a custom icon, copy some documentation next to the player or build an Installer. You can do this via ...