privatestaticvoidBuild() { CustomizedCommandLine(); stringdestinationPath = Path.Combine(_destinationPath, PlayerSettings.productName); destinationPath += GetExtension(); BuildPipeline.BuildPlayer(EditorBuildSe
How to use in command line (MacOS & Linux) Tip: If you don't have Unity Pro license that allow you to run Unity in batchmode (no GUI), you can use Unity Personal license. In this case you should run Unity Editor with GUI and it will build project. Just need to remove-batchmode ...
1)先编译你的项目 - 工具条命令 Build -> Make Project,然后等待编译完成; 2)手机通过数据线连接到电脑(提示选择“传输文件”即可),另外你的手机要设置成usb调试,然后在android studioh工具箱选择你的设备 - 我的设置名称是“HUAWEI TAS-AN00”,如下图 点击图中的后面两个运行你的项目。
Using theStreamingAssetsfolder has the benefit that you can modify the commandline file in a build as well. You don't need to create a new build, if you just want to start the game with different commandline options. I don't provide a built-in method to load the CommandLine, because ...
2.2、设置unity项目的buildID 、Version 和build 与主工程一致 2.3、选中unity项目,进行编译,编译成功即可 三、把UnityFramework,加入到主工程中,编译使用 3.1、把UnityFramework,加入到主工程中如图 3.2、在桥接文件中引入 #import <Foundation/Foundation.h> ...
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. BUILD FAILED in 8s ] stdout[ Starting a Gradle Daemon (subsequent builds will be faster) ] exit code: 1 UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi...
command + F 查找 command + A 全选 command + P Play播放 Shift + command + P Pause暂停 Alt + command + P step停止 command + R Refresh 刷新 Shift + command + N 新建空GameObject Alt + command + F Move to View 移动到视图 Shift + command + F Align with View 视图对齐 command + 1 ...
The Build Report tool connects to your running Unity Editor, downloads and presents the breakdown of the build report. It’s possible to use the binary2text tool on the generated file in Library/LatestBuild.buildreport to view data from the report. Binary2text is shipped with Unity under Un...
/Applications/Unity/Unity.app/Contents/MacOS/Unity -batchmode -projectPath ~/UnityProjects/AutobuildProject -assetServerUpdate 192.168.1.1 MyGame AutobuildUser l33tpa33 -executeMethod MyEditorScript.PerformBuild -quit Unity Editor special command line arguments ...
如果要在组织中自动部署 Unity,可以从命令行安装 Editor 和其他组件。这些组件是普通的安装程序可执行程序和软件包,可以给用来自动部署 Unity。 要下载组件,请使用 Unity 安装程序将 Unity 组件下载到计算机上的文件夹中。 下载并运行安装程序。可从Unity 下载存档 (Unity download archive)下载发行版的安装程序。有关...