如果你想通过命令行返回一个错误,你可以抛出一个异常,会引发代码为1的Unity关闭或其他引发EditorApplication.Exit非零代码。 Unity Standalone Player command line arguments Unity 独立版游戏命令行参数 Standalone players built with Unity also understand some command line arguments: Unity创建独立版游戏也要了解一些...
要从命令行进程返回错误,要么抛出导致 Unity 以返回代码 1 退出的异常,要么调用带有非零返回代码的 EditorApplication.Exit。要传递参数,请将它们添加到命令行,并在函数内部使用System.Environment.GetCommandLineArgs检索它们。要使用-executeMethod,您需要将封装脚本放在一个 Editor 文件夹中。您要执行的方法必须被定义为...
Universal Windows Apps don’t accept command line arguments by default, so to pass them you need to call a special function from MainPage.xaml.cs/cpp or MainPage.cs/cpp. For example:appCallbacks.AddCommandLineArg("-nolog"); You should call this before the appCallbacks.Initialize() function...
如果你想通过命令行返回一个错误,你可以抛出一个异常,会引发代码为1的Unity关闭或其他引发EditorApplication.Exit非零代码。 Unity Standalone Player command line arguments Unity 独立版游戏命令行参数 Standalone players built with Unity also understand some command line arguments: Unity创建独立版游戏也要了解一些...
Unity3d command line arguments Options Many of these relate toUnity3d command line arguments Batch Mode - should be left enabled usually, enables the Unity -batchmode No graphics - on Windows only, do not initialize a graphics device during a build to avoid errors when running without a good ...
要传递参数,请将它们添加到命令行,并使用System.Environment.GetCommandLineArgs在函数内检索它们。要使用-executeMethod,需要将包裹脚本放在 Editor 文件夹中。执行的方法必须定义为 static。| |-exportPackage <exportAssetPath1 exportAssetPath2 ExportAssetPath3 exportFileName>|在指定路径(或指定路径集)的情况下...
("Arguments: "+si.Arguments);IEnumeratorenumerator=si.EnvironmentVariables.GetEnumerator();try{while(enumerator.MoveNext()){objectobj=enumerator.Current;DictionaryEntrydictionaryEntry=(DictionaryEntry)obj;if(dictionaryEntry.Key.ToString().StartsWith("MONO")){Console.WriteLine("{0}: {1}",dictionaryEntry.Key...
https://docs.unity3d.com/Manual/CommandLineArguments.html 篇幅太长,论坛里无法保存,就先不贴代码了 模型处理完,然后客户端从服务器上把模型下载下来就可以完美运行了。 另外这里面还牵扯到将点云文件(ply)转成模型文件fbx,并进行骨骼绑定的处理,这里就先不讲了,感兴趣的同学可以添加微信相互学习沟通。
README MIT license UnityCN-Helper A tool helps decrypt/encrypt assetbundle files for UnityCN. Command Line Arguments -i, --infile Required. Input file to be processed. -o, --outfile Required. Output processed file. -e, --encrypt (Default: false) Encrypt the asset file. ...
README UnityOptions A library to help make command line argument parsing easy public static void Main(string[] args) { if (!Options.InitAndSetup(args)) return; ... Do stuff ... } [ProgramOptions] public static class Options { [HelpDetails("This is the first option")] public static st...