要从命令行进程返回错误,要么抛出导致 Unity 以返回代码 1 退出的异常,要么调用带有非零返回代码的 EditorApplication.Exit。要传递参数,请将它们添加到命令行,并在函数内部使用System.Environment.GetCommandLineArgs检索它们。要使用-executeMethod,您需要将封装脚本放在一个 Editor 文件夹中。您要执行的方法必须被定义为...
Standalone players built with Unity also understand some command line arguments: Unity创建独立版游戏也要了解一些命令行参数: -batchmode Run the game in "headless" mode. The game will not display anything or accept user input. This is mostly useful for running servers fornetworked games. 在"headle...
Command line argumentsTypically, Unity will be launched by double-clicking its icon from the desktop but it is also possible to run it from the command line (ie, the MacOS Terminal or the Windows Command Prompt). When launched in this way, Unity can receive commands and information on start...
Standalone players built with Unity also understand some command line arguments: Unity创建独立版游戏也要了解一些命令行参数: -batchmode Run the game in "headless" mode. The game will not display anything or accept user input. This is mostly useful for running servers fornetworked games. 在"headle...
要传递参数,请将它们添加到命令行,并使用System.Environment.GetCommandLineArgs在函数内检索它们。要使用-executeMethod,需要将包裹脚本放在 Editor 文件夹中。执行的方法必须定义为 static。| |-exportPackage <exportAssetPath1 exportAssetPath2 ExportAssetPath3 exportFileName>|在指定路径(或指定路径集)的情况下...
Unity3d command line arguments Options Many of these relate toUnity3d command line arguments Batch Mode - should be left enabled usually, enables the Unity -batchmode No graphics - on Windows only, do not initialize a graphics device during a build to avoid errors when running without a good ...
语言:中文 Unity User Manual 2022.3 (LTS) 在Unity 中操作 编辑器功能 命令行参数 You can run the Unity Editor and standalone player applications from the command line (from the macOS Terminal or the Windows Command Prompt). This section describes the command line arguments you can use to change...
Command line arguments are as follows. Argument NameDescription -layoutRuleAssetPath <assetPath> Asset Path of the Layout Rule Data to be applied.If not specified, use the first one found. -validateLayoutRule If enabled, check for corrupted layout rules before applying. -validateLayout If enabled...
https://github.com/grpc/grpc/pull/11457/files(uses crosscompiler, see the PR for command line arguments to use) https://github.com/grpc/grpc/pull/11108/files(uses qemu based crosscompiler for ARM). https://github.com/murgatroid99/grpc/blob/17e016869a22b13b1f568ec534444928ff136a8e/tools...
Unity Command Line 参数: http://unity3d.com/support/documentation/Manual/Command%20Line%20Arguments.html Build 有错误,要注意看Editor.log: http://unity3d.com/support/documentation/Manual/Log%20Files.html 1.要写一个脚本。 要调用BuildPipeline这个类的BuildPlayer这个方法来实现的。