private int index = 0; private void Start() { foreach (Transform child in transform) child.gameObject.SetActive(false); transform.GetChild(index).gameObject.SetActive(true); } private void Update() { if (Input.GetKeyDown(KeyCode.Space))ChangeShape(); } private void ChangeShape() { transfor...
1. 在场景中添加一个 Cube 在Scene 场景视图中右键,选择 3D Object -> Cube,创建一个立方体。 你会在场景中看到一个白色方块,它就是我们今天的主角! 2. 给 Cube 加个旋转脚本 我们要让这个立方体动起来,来点旋转动画: 在Assets 目录下右键,选择 Create -> C# Script,命名为:RotatingCube.cs 双击打开脚本,...
publicstaticvoidFindRefWithGameObject<T>(GameObject obj)whereT : Object {varcoms = obj.GetComponentsInChildren<Component>();foreach(varcomincoms) {varso =newSerializedObject(com); FindRef<T>(so); } } 很简单,找到一个GameObject物体下的所有组件,转为SerializedObject,然后用之前的函数,把每一个组件...
Unity 3.0, the scene loading implementation has changed significantly and now all scene assets are preloaded. This results in fewer hiccups when instantiating game objects. If you need more fine-grained control of asset loading and unloading during gameplay, you should useResources.LoadandObject....
OnValidate Editor-only function that Unity calls when the script is loaded or a value changes in the Inspector. Reset Reset to default values. Inherited Members Properties PropertyDescription hideFlags Should the object be hidden, saved with the Scene or modifiable by the user? name The name of...
场景叠加(Scene Overlay)按钮:可以对摄像机显示的场景进行更新,使场景的显示方式就像在游戏中一样——网格隐藏了,其他的效果(如雾化效果、GUI元素及天空盒)也被渲染。 3.操作对象 除了把摄像机视角四处移动以外,我们还需要在场景中重新定位和移动对象。这些操作称为对象变换(Object Transform),它们可以处理任意选中对象...
Unity 常见报错问题解决方案 目录 Unity 常见报错问题解决方案 【已解决】Unity Coroutinue 协程未有效执行的问题 【待解决】Not a Prefab scene 7 ‘UniversalAdditionalCamera... 【解决】Expanding invalid MinMaxAABB 【解决】Java开发工具包(JDK)目录未设置或无效。请在“首选项“>“外部工具“中将其修复22 使用...
Select the Main Camera (double-click it in the Hierarchy View if you don’t see it in the Scene View) and click on the Move Tool. You should see a gizmo around the Main Camera with arrows representing the three axes. These point to where you can move the object: ...
Project窗口中是磁盘上Assets文件夹中的内容,可用来创建Game Object 调试: 调试用Debug.Log()或者print函数打日志 目前完全无法采用VisualStudio进行调试,只能用MonoDevelop。因Unity采用的是Mono运行时引擎而不是CLR,参考Debugging using Visual Studio 2010 另发现UnityVS插件,Write and debug your Unity games inside Vi...
Create a new Game object called Code. Add the AndroidIAPExample component to it (2-step process). Add the AndroidIAPExample component to it. Make sure to Save the scene. Finally, navigate to Build Settings. Verify that your scene has been added to the Scenes In Build area...