我们经常会需要一个可以在场景间共享的Singleton对象,有时候我们就可以使用ScriptableObject + static instance variable的方法来解决,当场景变换的时候,我们可以使用Resources.FindObjectsOfTypeAll<>来找到已有的instance(当然这需要在实例化第一个instance的时候把它标识为instance.hideFlags = HideFlags.HideAndDontSave)。一...
如想更深入了解的Scriptable Objects 可以去Unity在YouTube 的官方网站(自备梯子),里面有几个视频讲解的很详细,不过语速过快,笔者本人已经放弃 要是使用 Scriptable Objects ,首先需要准备一个模板,然后根据指定的模板创建Scriptable Objects。 #regionusingusingSystem;usingSystem.Collections;usingSystem.Collections.Generic...
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Scriptable Objects是一种继承自Unity Engine Object的脚本,它们不能像MonoBehavior一样附加到游戏对象上,但它们可以包含变量和函数,有助于分离设计数据和运行时数据。 Scriptable Objects不能像MonoBehavior一样附加到游戏对象上,而是存在于项目文件夹中。 Scriptable Objects的作用在于分离设计数据和运行时数据,使添加新功...
在多材质编辑器中,MaterialArrayDrawers类实现了MultiMaterialEditor和MultiMaterialDataEditor中材质编辑器框的绘制。如果想为自己的Scriptable Object定制检视窗口并支持直接将其用于组件,可以完全复用该多材质编辑器代码。 当尝试在另一编辑器的OnInspectorGUI方法中绘制材质编辑器时,出于对性能与交互限制的考虑有些重要事项...
FindFirstObjectByType Retrieves the first active loaded object of Type type. FindObjectsByType Retrieves a list of all loaded objects of Type type. Instantiate Clones the object original and returns the clone. InstantiateAsync Captures a snapshot of the original object (that must be related to ...
CreateInstance Creates an instance of a scriptable object. Operators bool Does the object exist? operator != Compares if two objects refer to a different object. operator == Compares two object references to see if they refer to the same object. Messages Awake Called as the new window is open...
The Unity interface is fully scriptable, allowing many third-party plug-ins to integrate right into the Unity GUI. Most, if not all, professional game developers use a number of packages from the asset store, and if you have something decent to offer, you can publish it there ...
publicclassBarrelType:ScriptableObject { [Range(1f,8f)] publicfloatradius =1; publicfloatdamage =5; public Color Color = Color.red; } 序列化 The Inspector window shows the value of the serialized fields of the inspected objects. 字段序列化必须满足特定的条件,比如不能是静态字段(static),字段必须...
The Unity interface is fully scriptable, allowing many third-party plug-ins to integrate right into the Unity GUI. Most, if not all, professional game developers use a number of packages from the asset store, and if you have something decent to offer, you can publish it there as well. ...