::ref::.FindObjectOfType 不返回任何资源(网格、纹理、预制件等)或非激活对象。该函数用于查找 GameObject。它不返回设置了 HideFlags.DontSave 的Object。该方法调用 Object.FindObjectOfType 并返回与该类型匹配的对象;如果没有任何匹配该类型的对象,则返回 null。请注意,该函数的运行速度非常缓慢。不建议对每一帧...
此时切换到Unity,在Project窗口选中一个scrpit,右键选择『Find All Reference』,在打开的窗口选择『Find』按钮,即可看到下面列出了所有引用了这个脚本的位置(如果项目过于庞大,可能需要等待一会儿)。
using UnityEngine; using System.Collections;// Find the GameObject named Hand and rotate it every framepublic class ExampleClass : MonoBehaviour { private GameObject hand; void Start() { hand = GameObject.Find("/Monster/Arm/Hand"); } void Update() { hand.transform.Rotate(0, 100 * Time.del...
4)物体需要处于active()处于true状态才能被找到。 GameObject.FindObjectOfType(Type type) 根据指定的类型来查找游戏对象。它返回第一个匹配类型的游戏对象,如果找不到则返回null。 AI检测代码解析 MyScript script = GameObject.FindObjectOfType<MyScript>(); 1. 总结 该函数会在场景中查找第一个匹配给定类型的...
# Create a new Unity project # Create a path longer than 260 characters in the Assets folder # Create a new C# Script in that folder Expected results: The C# Script is created Actual results: "DirectoryNotFoundException: Could...
核心的find_by()和FinderMethods是Ruby on Rails框架中的两个方法,用于数据库查询操作。它们的不同点如下: 1. find_by()是Active Record模块中的...
Forum Thread:https://forum.unity.com/threads/asset-usage-detector-find-references-to-an-asset-object-open-source.408134/ Discord:https://discord.gg/UJJt549AaV GitHub Sponsors ☕ ABOUT This tool helps you find usages of the selected asset(s) and/or scene object(s), i.e. lists the ob...
Once you've imported the asset, using the tool is as simple as opening the ScriptFinder editor from the menu dropdown, selecting or dragging in a target script and pressing a button! You can also find me on the asset store! https://assetstore.unity.com/packages/tools/utilities/scriptfinde...
Instead of using object names that are hidden away in our script to resolve our dependencies, let's show our dependencies in the inspector instead. This way, we know exactly what a script needs when we attach it. To do this, let's make our fields public. using UnityEngine; using Unity...
1.通过GameObject的名字寻找 //this method is slow, so avoid using this in the Update/FixedUpdate method public static Object Find (string name, System.Type ty