七、Unity制作地形插件 1、Gaia 2 - Terrain & Scene Generator | Unity Asset Store GAIA 2是一款用于 Unity 的多合一地形与场景生成系统,可让你在数分钟内创建出出色的移动端、VR 和台式场景。 更多资源分享,详情请见下方链接 编辑于 2022-09-07 12:25 赞同75
absoluteDepth渲染器相对于根画布的深度。 clippingSoftnessThe clipping softness to apply to the renderer. cull指示是否忽略该渲染器发射的几何形状。 cullTransparentMesh指示当网格的每个顶点的顶点颜色 Alpha 接近零时,是否可以忽略此渲染器发射的几何形状。
UnityEngine.Object.Instantiate(Object perfab,Transform parent) 有多个重载版本 创建预制体实例后,应做初始化 parent 父节点(方便管理控制) position 、localPosition 位置 eulerAngles / localEulerAngles 旋转 Script 自带的脚本组件 highlighter- pgsql public GameObject bulletPrefeb; public GameObject bulletFolder; pu...
在Hierarchy窗口的搜索框输入对象的名称一样可以完成类似查找,而且Hierarchy窗口的搜索框还支持按类型和按名称查找,这样就更显得Find References In Scene一无是处了。 而导入该插件后右键对象会多出来一个选项Find References In Project ,此时右键需要查找引用的文件或文件夹,点击 Find References In Project 进行查找。
OnValidate Editor-only function that Unity calls when the script is loaded or a value changes in the Inspector. Reset Reset to default values. Inherited Members Properties PropertyDescription hideFlags Should the object be hidden, saved with the Scene or modifiable by the user? name The name of...
可以在Scene视图中显示自定义的Gizmo 下面的例子,是在Scene视图中,当挂有MyScript的GameObject被选中,且距离相机距离超过10的时候,便显示自定义的Gizmo。 Gizmo的图片需要放入Assets/Gizmo目录中。 例子: using UnityEngine; using UnityEditor; public class MyScript : MonoBehaviour { ...
Added Active Scene to locals, showing root game objects. Added this.gameObject to locals, given it's common in Unity projects. Added Children and Components groups to all GameObject instances, so that you can easily display all the object hierarchy. Added Scene Path to all GameObject instances,...
// Add a new menu item that is accessed by right-clicking on an asset in the project view [MenuItem("Assets/Load Additive Scene")] private static void LoadAdditiveScene() { var selected = Selection.activeObject; EditorApplication.OpenSceneAdditive(AssetDatabase.GetAssetPath(selected)); } //...
void OnSceneGUI() { //获取当前NPC的寻路路径 paths = ((PatrolNPC)serializedObject.targetObject).Paths; //设置节点的颜色为红色 Handles.color = Color.red; if(paths.Length <= 0 || paths.Length<2) return; //在场景中绘制每一个寻路节点 ...
Find what you’re looking for with short, bite-sized tutorials. View all Tutorials 直播 Educator Hub Tutorial Organize your Visual Scripts Steps 1 Overview 2 Before you begin 3 Examine and test a visual script 4 Group units in a visual script ...