unity3d GameObject.Find 严格区分大小写的 GameObject static functionFind(name: string) : GameObject Description描述 Finds a game object by name and returns it. If no game object with name can be found, null is returned.
Unity3d中GameObject对象可以包括其他子GameObject,并且本身包括多个Component.1.GameObject.Find("myObject") or FindGameObjectByTag will search the scene for an object called myObject.2. transform.Find("myObject") will only search the game objects children for an object called myObject.3...
// Find Actor by name (also works on UObjects) AActor* MyActor = FindObject<AActor>(nullptr, TEXT("MyNamedActor")); // Find Actors by type (needs a UWorld object) for (TActorIterator<AMyActor> It(GetWorld()); It; ++It) { AMyActor* MyActor = *It; // ... } // Find UOb...
接着用Find()去找它的子节点”xxxx”的对象,无论”xxxx”对象是否active = true 都是可以直接找到对象的。 Find()方法只能直接去找子节点,如果你想找 孙节点,那么可以用”/“符号把层级关系隔开,找起来很方便。同样无论”xxxx”对象是否active = true 都是可以直接找到对象的。 GameObject cube = root.transfo...
错误提示:Mecanim: BindSkeleton: Cannot find transform"objectname" 解决方式: 1.找到该对应transform"objectname"的模型,直接在检索面板搜索所有相应名字,能容易找到。 2.将模型的面板的Rig部分的动画AnimationType改为none 9.坐标系向量计算的错误提示
Unity3d中GameObject对象可以包括其他子GameObject,并且本身包括多个Component.1.GameObject.Find("myObject") or FindGameObjectByTag will search the scene for an object called myObject.2. transform.Find("myObject") will only search the game objects children for an object called myObject.3.GetComponent用...
package compile error 选择package下文件夹,右键reimport 导入成功packages文件夹下,可以找到: 设置vscode调试 项目不要通过unity右键的方式打开,可找到文件夹打开 添加日志:Debug.LogError,Unity及时编译,unity > console点击后,出现错误自动暂停 对象查找 UnityEngine.Object.FindObjectsOfType搜索节点 ...
mapWorker = FindObjectOfType<SparseSpatialMapWorkerFrameFilter>(); map = FindObjectOfType<SparseSpatialMapController>(); SavePanel = GameObject.Find("MapName"); inputField = SavePanel.transform.Find("Panel/InputField").GetComponent<InputField>(); ...
_instance = FindObjectOfType(typeof(PlayerInfo)) as PlayerInfo; } return _instance; } } /*public void GetMissionStatus() { //从服务器获取任务完成情况 //questList.Add("ListenStory",new Quest("ListenStory", Quest.QuestStatus.Accepted)); ...
Find(string name): 查找指定名称的游戏对象。 代码示例: GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube); // 创建立方体 GameObject clone = Instantiate(cube); // 复制立方体 Destroy(cube); // 销毁立方体 GameObject player = GameObject.Find("Player"); // 查找名为"Player"的游戏对象 ...