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Add(trans.name); FindParName(trans.parent); return false; } return true; } 输出挂载UGUIPanel的父物体下某个子物体路径 本文参与 腾讯云自媒体同步曝光计划,分享自作者个人站点/博客。 原始发表:2019-02-28,如有侵权请联系 cloudcommunity@tencent.com 删除 前往查看 return static string unity3d 遍历...
a).Find(string name) b).FindChild(string name) c).GetChild(int index) 未知层级,已知组件名字: publicstaticTransform GetChild(Transform transform,stringname) { Transform targetTF=transform.FindChild(name);if(null!= targetTF)returntargetTF; Transform[] arr= transform.GetComponentsInChildren<Transform...
GameObjects by default have no visual properties except the widget Unity shows when you highlight the object. At this point, it’s simply a fairly empty object. Figure 6 A Simple GameObject A GameObject has a Name, a Tag (similar to a text tag you’d assign via a Framewor...
name == name) { Debug.Log("得到最终子物体的名字是:" + t.name); forreturn = t; return t; } } 递归 代码语言:javascript 复制 static Transform SearchNodeByRecursion(Transform tree, string valueToFind) { if (tree.name == valueToFind) { return tree; } else { if (tree.childCount > ...
在Unity2017.1中添加了Normals Mode、Light和Camera导入选项 2017.2中添加了Materials选项卡 在2017.3版中添加了Index Format属性 更新了 read/write enabled 设置的描述并且重新整理了属性表以便与 Unity2017.3中的改进相符 在Unity2019.3中添加了Legacy Blend Shape Normals和Sort Hierarchy By Name属性...
1///<Summary>2///根据名字查询自身以及自身的子孙物体的引用3///</Summary>4publicstaticclassFindGrandSonByName5{6privatestaticTransform FindSon02(Transform parenTF,stringname)7{8Transform childTF =parenTF.Find(name);9if(childTF !=null)returnchildTF;1011intcount =parenTF.childCount;12for(inti =...
if (collider.gameObject.tag == "Player") { // Reload the current level. Application.LoadLevel(Application.loadedLevel); // Could instead pass in the name of a scene to load: // Application.LoadLevel("Level2"); } } The game object and its respective properties are shown in Figure 14....
Find Finds a child by name n and returns it. GetChild Returns a transform child by index. GetLocalPositionAndRotation Gets the position and rotation of the Transform component in local space (that is, relative to its parent transform). GetPositionAndRotation Gets the position and rotation of ...
[CreateAssetMenu(fileName = "DialogueGraph")] public class DialogueGraph : NodeGraph { } 然后通过菜单生成新的Graph,Graph中包含了项目中Node列表的信息,可以在面板上直接进行操作: 接着看看自定义Graph的父类NodeGraph,可以发现它也同样是继承了Unity ScriptableObject的抽象子类,并且提供了丰富的Node相关虚方法...