unity3d GameObject.Find 严格区分大小写的 GameObject static functionFind(name: string) : GameObject Description描述 Finds a game object by name and returns it. If no game object with name can be found, null is returned.
// Find Actor by name (also works on UObjects) AActor* MyActor = FindObject<AActor>(nullptr, TEXT("MyNamedActor")); // Find Actors by type (needs a UWorld object) for (TActorIterator<AMyActor> It(GetWorld()); It; ++It) { AMyActor* MyActor = *It; // ... }Copy full snipp...
using UnityEngine; using System.Collections; // This returns the GameObject named Hand in one of the Scenes. public class ExampleClass : Mon...
// Find Actor by name (also works on UObjects) AActor* MyActor = FindObject<AActor>(nullptr, TEXT("MyNamedActor")); // Find Actors by type (needs a UWorld object) for (TActorIterator<AMyActor> It(GetWorld()); It; ++It) { AMyActor* MyActor = *It; // ... } // Find UOb...
.transform.Find("Wolf3D_Outfit_Footwear");if(footwear!=null)Collect(collectPath,footwear.GetComponent<SkinnedMeshRenderer>(),"footwear");//刷新AssetDatabase.Refresh();}publicstaticvoidCollect(string path,SkinnedMeshRenderer smr,string suffix){//创建Mesh网格资产AssetDatabase.CreateAsset(Object....
1.使用 Resources.FindObjectsOfTypeAll(type) Resources.FindObjectsOfTypeAll(type) 将查找场景中和资源文件夹中所有已加载的对象,所以可以用它查找该状态下对象。 并且如果将 type 设置为 null,则会返回场景中所有类型为 Object 的对象。 官方文档 -- Resources.FindObjectOfTypeAll 样例:我们可以通过该方法找到 ...
// Find GameObject by nameGameObject MyGO = GameObject.Find("MyNamedGameObject");// Find Objects by typeMyComponent[] Components = Object.FindObjectsOfType(typeof(MyComponent)) as MyComponent[];foreach (MyComponent Component in Components){ // ...}// Find GameObjects by tagGameObject[] Gam...
Debug.Log(res.packageName); Debug.Log(res.name); Debug.Log(res.tag); Debug.Log(res.type); if(res.type =="0") { LoadAssetUtility laUnity = GameObject.FindObjectOfType<LoadAssetUtility>(); laUnity.LoadStreamingAssetBundleWithABName(res.packageName, res.name, res.tag); ...
targetObject/targetObjects:返回一个或一组Object; 2-2方法 方法 代码语言:javascript 代码运行次数:0 运行 AI代码解释 根据名称查找对象中的序列化属性;如果不知道属性路径可以通过在属性面板上的相应变量上使用shift+右键可log路径名;(侧重于查找指定属性)publicSerializedPropertyFindProperty(string propertyPath);获取...
在 Unity 中,可以使用GameObject.Find(string name)按名称查找游戏对象。也可以使用GameObject.FindWithTag(stringtag)按标签进行搜索。要按组件类型查找对象,可以使用泛型函数FindObjectsOfType(),其中 T 为要查找的组件类。这将返回一个包含搜索结果的数组。在两种引擎中,频繁调用在世界中查找对象的函数都可能会产生...