unity3d GameObject.Find 严格区分大小写的 GameObject static functionFind(name: string) : GameObject Description描述 Finds a game object by name and returns it. If no game object with name can be found, null is returned. If name contains a '/' character it will traverse the hierarchy like a ...
通过对象名称(Find方法)GameObject.Find 通过标签获取单个游戏对象(FindWithTag方法) 通过标签获取多个游戏对象(FindGameObjectsWithTags方法) 通过类型获取单个游戏对象(FindObjectOfType方法) 通过类型获取多个游戏对象(FindObjectsOfType方法) --- Find方法: static GameObject Find (string name) 传入的name可以是单个的...
// Find Actor by name (also works on UObjects) AActor* MyActor = FindObject<AActor>(nullptr, TEXT("MyNamedActor")); // Find Actors by type (needs a UWorld object) for (TActorIterator<AMyActor> It(GetWorld()); It; ++It) { AMyActor* MyActor = *It; // ... }Copy full snipp...
2. 使用 Object.FindObjectsOfType(true); 该函数和 Resources.FindObjectsOfTypeAll(type) 不一样,它不不返回任何资源(如网格、纹理、预制件)或设置了 HideFlags.DontSave 的对象。 并且该函数有两种类型的重载:一个是无参的,只返回活动的物体,另一个包含一个参数,该参数(inactiveObjects)为 true 时同时返回所...
using UnityEngine; using System.Collections; // This returns the GameObject named Hand in one of the Scenes. public class ExampleClass : Mon...
public stringname; Description The name of the object. Components share the same name with the game object and all attached components. If a class derives from MonoBehaviour it inherits the "name" field fromMonoBehaviour. If this class is also attached to GameObject, then "name" field is set...
// Find GameObject by nameGameObject MyGO = GameObject.Find("MyNamedGameObject");// Find Objects by typeMyComponent[] Components = Object.FindObjectsOfType(typeof(MyComponent)) as MyComponent[];foreach (MyComponent Component in Components){ // ...}// Find GameObjects by tagGameObject[] Gam...
Startcoroutine(string methodName):通过协程的方法名(字符串形式)启动。 StartCoroutine(string methodName,object values):带参数的通过方法名(字符串形式)进行调用。 Startcoroutine(IEnumerator routine):通过调用方法的形式启动。 停止协程 stopcoroutine (string methodName):通过方法名(字符串)来关闭协程。 stopCoroutine...
FindAnyObjectByType Retrieves any active loaded object of Type type. FindFirstObjectByType Retrieves the first active loaded object of Type type. FindObjectsByType Retrieves a list of all loaded objects of Type type. Instantiate Clones the object original and returns the clone. InstantiateAsync Ca...
// Find GameObject by name GameObject MyGO = GameObject.Find("MyNamedGameObject"); // Find Objects by type MyComponent[] Components = Object.FindObjectsOfType(typeof(MyComponent)) as MyComponent[]; foreach (MyComponent Component in Components) ...