using UnityEngine; using System.Collections; // This returns the GameObject named Hand in one of the Scenes. public class ExampleClass : Mon...
AI代码解释 // 摘要:// Creates a new asset at path./// 参数:// asset:// Object to use in creating the asset./// path:// Filesystem path for the new asset.[MethodImpl(MethodImplOptions.InternalCall)][NativeThrows][PreventExecutionInState(AssetDatabasePreventExecution.kGatheringDependenciesFrom...
FindGameObjectsWithTag("MyTag"); foreach (GameObject GO in GameObjects) { // ... } // Find Actor by name (also works on UObjects) AActor* MyActor = FindObject<AActor>(nullptr, TEXT("MyNamedActor")); // Find Actors by type (needs a UWorld object) for (TActorIterator<AMyActor>...
Loader运行的时候会检索所有的loader,这里给Loader列表,添加一个Loader,当其他所有loader都找不到"InMemory"的时候,这个自定义loader就起作用了。检测filename名称并返回相应的东西。 luaenv = new LuaEnv(); luaenv.AddLoader((ref string filename) => { if (filename == "InMemory") { string script = ...
Create a new Game object called Code. Add the AndroidIAPExample component to it (2-step process). Add the AndroidIAPExample component to it. Make sure to Save the scene. Finally, navigate to Build Settings. Verify that your scene has been added to the Scenes In Build area....
Extract directly into the game directory, such that the plugin dlls are placed in Plugins folder. Launch the game. Due to various considerations, not all text hooks are enabled by default, so if you find that the game or parts of the game are not being properly translated it may be worth...
Added this.gameObject to locals, given it's common in Unity projects. Added Children and Components groups to all GameObject instances, so that you can easily display all the object hierarchy. Added Scene Path to all GameObject instances, to show the location in the scene. Added support for ...
+ " 3. find the created item in the list and show key\n" + " 4. replace all text in TextArea with your key"; private bool startShowMessage; private bool isShowing; private string textMessage; private void Awake() { var EasyARBehaviour = FindObjectOfType<EasyARBehaviour>(); ...
If the load operation succeeds, the Status is set to Succeeded and the loaded object or objects can be accessed from the Result object. 译:如果加载操作成功,则状态设置为Succeeded,并且可以从Result对象访问已加载的对象或对象集合 If an error occurs, the exception is copied to the OperationException...
GetComponent(), FindObjectByType() and Instantiate() 尽量少使用。 3. InvokeReapting 的内部实现 实现过程 { 找到函数方法名称,存储 等待调用时间,WaitForSeconds(time) 循环知道用户取消 { Invoke 存储的函数方法 等待时间 } 删除记录保存的方法 }