GameObject go = GameObject.FindWithTag(tagName); if(go) { Destroy(go, 0.5f); }else { Debug.Log(go); } } publicvoidUnLoadAllGameObjectWithTag(stringtagName) { GameObject[] gos = GameObject.FindGameObjectsWithTag(
public static GameObject Find(string name); GameObject类下公有的静态函数,至于具体功能,我们可以引用一下Unity文档的内容: Finds a GameObject by name and returns it. This function only returns active GameObjects. If no GameObject with name can be found, null is returned. If name contains a '/...
FindObjectsOfTypeAll(typeof(GameObject)) as GameObject[];//遍历整个场景 } private static string FullPath(GameObject go) { if (go.transform.parent != null) { return FullPath(go.transform.parent.gameObject) + "/" + go.name; } else { return go.name; } } } 代码语言:javascript 代码运行...
AI代码解释 using Photon.Pun;using UnityEngine;publicclassClickFloor:MonoBehaviour{publicGameObject m_Prefab;voidUpdate(){if(Input.GetMouseButtonDown(0)){Ray ray=Camera.main.ScreenPointToRay(Input.mousePosition);RaycastHit hit;if(Physics.Raycast(ray,out hit)){PhotonNetwork.Instantiate(m_Prefab.name,hit.p...
Debug.Log(two.name); } } 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 GameObject.FindGameObjectWithTag()和GameObject.FindGameObjectsWithTag(),通过Tag标签查找物体。 GameObject.FindGameObjectsWithTag():通过Tag标签查找到一组物体,返回一个数组。
GameObject map = root.transform.Find("map").gameObject; map.SetActive(true); 2.3 其他查找 GameObject.FindWithTag GameObject.FindGameObjectsWithTag 使用极少,并无卵用 Resources.FindObjectsOfTypeAll 返回指定类型的对象列表。主要用于编辑器中,eg。检测内存泄露、批量查找的功能等 ...
现在的Frame Debugger如下图所示,不过我还是很奇怪,Draw GL为什么会出现在Render Name这个Buffer的嵌套里面: 这里有个问题,就是调用了ClearBuffer的类似操作,为什么在Frame Debugger里展示的名字叫Draw GL?因为此时Camera用于清空Buffer的方式比较特殊,它调用了一个叫做Hidden/InternalClear的Shader,写入到Render Target上,...
GameLogTextPaths= ;Indicates specific paths for game objects that the game uses as "log components", where it continuously appends or prepends text to. Requires expert knowledge to setup. This is a list seperated by ';'. RomajiPostProcessing=ReplaceMacronWithCircumflex;RemoveApostrophes;ReplaceHtml...
//Output to console the clicked GameObject's name and the following message. You can replace this with your own actions for when clicking the GameObject. Debug.Log(name + " Game Object Right Clicked!"); } //Use this to tell when the user left-clicks on the Button ...
// 摘要:// Returns an array of all the assets that are dependencies of the asset at the// specified pathName. Note: GetDependencies() gets the Assets that are referenced// by other Assets. For example, a Scene could contain many GameObjects with a Material// attached to them. In this ...