如,当使用String.Replace()函数时,写法如下: vars : String ="Whatever_it_may_be"; s= s.Replace("_"[0]," "[0]);//replace all the underscores with spaces 当处理Array对象时,可以把它转换成更快的内置array类型数据: fastArray: SomeType[]= monoArray.ToBuiltin(SomeType); UnityScript可以使用...
enum string(use quotes to provide strings with spaces) CommandLine supports C-like comments in your text file: // line comments /* block comments */ Installation As of Unity 2019.3, Unity supports to add packages from git through the Package Manager window. In Unity's Package Manager, choose...
Proper memory management in Unity can be challenging. The goal of this guide is to fit you with the necessary knowledge to profile and optimize memory consumption on any publicly available platform.
(tempCharList.ToArray()); } if (consumedEvent) UpdateLabel(); eventData.Use(); } private string GetSelectedString() { if (!hasSelection) return ""; var caretPosWithEmoji = GetCaretPosWithEmoji(text, caretPositionInternal); var caretSelectPosWithEmoji = GetCaretPosWithEmoji(text, caret...
public static string ArabicWithColor(string Str) { //Str = Str.Replace(" ", ""); ...
/// Similar to builtin Enum() / KeywordEnum() /// /// group: father group name (Default: none) /// n(s): display name /// k(s): keyword /// v(s): value /// Target Property Type: Float, express current keyword index public KWEnumDrawer(string n1, string k1) public KWEnum...
Firestore: Renamed the Error enum to FirestoreError. Messaging (Android): Updated library to be compatible with Android O, which should resolve a IllegalStateException that could occur under certain conditions. Messaging: Deprecated the Send function. Firestore: Added meaningful error messages to the ...
Units: enums, conversions, string representations gParallel: multi-threading utilities, including parallelForEachthat works w/ .Net 3.5 gSerialization: binary serialization of core types (vectors, frames, polygons, DMesh3) CommandArgumentSet: string-based argument representation/parsing, useful for comm...
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publicenumPlacementType { Place_OnFloor, Place_OnWall, Place_OnCeiling, Place_OnShape, Place_OnEdge, Place_OnFloorAndCeiling, Place_RandomInAir, Place_InMidAir, Place_UnderFurnitureEdge, }; Each of the placement types has a set of parameters unique to the type. The “ObjectPlacementDefinition...