Project: All the files in your project. You can drag and drop from Explorer into Unity to add files to your project. Scene: The currently open scene. Hierarchy: All the game objects in the scene. Note the use of the term GameObjects and the GameObjects dropdown menu. Inspector: The co...
Creating a tag for a Game Object is done by going to the top left of the Inspector for the object, clicking on the tag dropdown list and selecting New Tag. You can create the new tag while all empty Game Objects are selected, which lets you set the tag for all the objects...
To get 2D support in Unity, when creating a new project you select 2D from the dropdown in the new project dialog. When you do, project defaults are set to 2D (viewed under Edit | Project Settings | Editor) and any images imported into your project are brought in as sprites as opposed...
3.In the Inspector, go to theShaderproperty and selectSkybox>Proceduralusing the dropdown. 选择要展开的图像 Like other shaders you've seen if you completedCreative Core: Shaders and Materials, this shader has a certain set of properties that you can configure using a material. ...
Select My Registries in dropdown top left Select UnityHFSM and click Install Add from GitHub | no updates through PackMan You can also add it directly from GitHub on Unity 2019.4+. Note that you won't be able to receive updates through Package Manager this way, you'll have to update...
The Tobii Pro SDK prefabs help you start working with the Tobii Pro eye trackers in Unity. The prefabs’ source code is included, and you can used it as a starting point for an eye-tracking-enabled project. However, there is no guarantee that they will suit a particular purpose; therefore...
Tag the player object "Player" as well (see Tag drop-down control just under name field). We'll use this in the enemy script to help locate the player game object. In the Scene view, move the player object away from the enemy object along the Z axis using the mouse. You can move...
GameObject Opens a dropdown menu of GameObjects that you can add to the scene you have selected.Unloaded scene More menu (⋮)You can interact with and edit an unloaded scene in fewer ways than you can a loaded scene. The More menu for an unloaded scene.SettingDescription Load Scene Displ...
功能扩展: 可以再加一个DropDown来控制房间玩家数(Photon好像最大支持20人同房) 24 -- 玩家位置同步 一场游戏里有很多个玩家,这些玩家的模型和位置都需要同步,因此一个场景中需要多个士兵模型 玩家脚本 -- PlayerUnit.cs 1. 如果玩家不是客户端控制的玩家,则不需要开启模型中的摄像机2. 不是客户端控制的玩家...
In the Inspector, the Anchor Preset button can be found in the upper left corner of the Rect Transform component. Clicking the button brings up the Anchor Presets dropdown. From here you can quickly select from some of the most common anchoring options. You can anchor the UI element to the...