Unity-SpriteAssist is an Unity extension that assist Sprite's mesh creation more conveniently.🖥️System RequirementsUnity 2021.3 LTS or later versions📝FeaturesControl Vertex Easily with a Sliderbar. Make a transparent, opaque, complex(transparent + opaque) mesh Convert Sprite to MeshRenderer ...
UISpriteData sd=mAtlas.GetSprite(mSpriteName);vartex =mAtlas.texture; mMeshMatTex=tex;varouter =newRect(sd.x, sd.y, sd.width, sd.height); outer=NGUIMath.ConvertToTexCoords(outer, tex.width, tex.height); uvs=new[]{newVector2(outer.xMin,outer.yMin),newVector2(outer.xMin,outer.yMa...
UISpriteData sd = mAtlas.GetSprite(mSpriteName); var tex = mAtlas.texture; mMeshMatTex = tex; var outer = new Rect(sd.x, sd.y, sd.width, sd.height); outer = NGUIMath.ConvertToTexCoords(outer, tex.width, tex.height); uvs = new []{new Vector2(outer.xMin,outer.yMin), new V...
UISpriteData sd=mAtlas.GetSprite(mSpriteName);vartex =mAtlas.texture; mMeshMatTex=tex;varouter =newRect(sd.x, sd.y, sd.width, sd.height); outer=NGUIMath.ConvertToTexCoords(outer, tex.width, tex.height); uvs=new[]{newVector2(outer.xMin,outer.yMin),newVector2(outer.xMin,outer.yMa...
Descripción Defines the type of mesh generated for a sprite.Variables FullRect Rectangle mesh equal to the user specified sprite size. Tight Tight mesh based on pixel alpha values. As many excess pixels are cropped as possible.© 2016 Todos los derechos reservados. Unity Technologies. ...
地形设置是指Unity中的地型导出设置,勾选Convert Terrain To Mesh后,如果场景中有地型,会转换地型为网格。 3.3.4.4 动画设置 Animation setting Animation setting(动画设置)当前有两个功能,分别是动画压缩Compress和预烘焙骨骼动画Previously Skeletal Animation。
3.根据路径获取图片类型,三大类:Default、NormalMap、Sprite,设置图片类型 4.修改读写设置、mipmap设置 5.设置贴图尺寸 //展示角色高模贴图 2048 低模1024 //敌兵Boss 2048 敌方小兵 1024 //地形等贴图最大上限1024 //特效贴图256限制 动画序列帧512 6.设置图片压缩格式 XXModelImporter-->OnPreImportAsset\On...
7.After the Sprite Sheet has been sliced, navigate to it in the Hierarchy, right-click, and selectCreate > TextMeshPro > Sprite Asset. Our new Sprite Asset will be in the same directory as our imported Sprite Sheet. Navigating to the Inspector, notice the Sprite Character table. If our ...
Sprite精灵的绘制。 降低片段着色器(Fragment Shaders)的执行成本,具体文档信息可以参考官方着色器性能页面。 移动开发的应用,如果使用Unity内置着色器,请使用Mobile或Unlit相关着色器,或者尽量自定义更加高效的着色器。 2. 显存带宽(Memory Bandwidth) 如果应用程序的内存带宽(Memory Bandwidth)受限,通常指的是内存读取和...
● Generate Map: One click to create a map and save it as vox file. ● Vox, Qb and Json Convert your models between vox, qb and json format with one click. ● LOD Ready: Create LOD prefab with only one click. The LodGroup component will automatically set up. ● 2.5D Sprite: Creat...