sprites[i].rect = NGUIMath.ConvertToPixels(rects[i], tex.width, tex.height, true); } } static void ReplaceSprites (UIAtlas atlas, List sprites) { // Get the list of sprites we'll be updating List spriteList = atlas.spriteList; List kept = new List( ); // The atlas must be ...
Sprite m_sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.zero); image.sprite = m_sprite; if (!spriteDic.ContainsKey(imageCacheFolderPath + url.GetHashCode())) { spriteDic.Add(imageCacheFolderPath + url.GetHashCode(), m_sprite); } } private IE...
Framework { public class ImageTool : Editor { /// /// RawImage转Image /// [MenuItem("CONTEXT/RawImage/Convert 2 Image")] public static void RawImage2Image() { RawImage rawImage = Selection.activeGameObject.GetComponent<RawImage>(); Sprite sprite = null; //如果RawImage组件中的texture...
我们首先来看看Unity的源码 我们可以看到Unity在计算uv的时候,拿的是Sprite的Rect内的x,y坐标去除的Sprite对应的图集的尺寸,得出来的结果肯定就是错的。 正确的做法应该是拿到Sprite在图集的偏移位置除以图集的尺寸。 // Convert local coordinates to texture space. Rect spriteRect = overrideSprite.textureRect; floa...
Descripción This class provides utility and extension methods to convert image data from or to PNG, EXR, TGA, and JPEG formats. Funciones Estáticas EncodeArrayToEXR Encodes this array into the EXR format. EncodeArrayToJPG Encodes this array into JPG format. EncodeArrayToPNG Encodes this array...
一.plist导出unity sprite图集 texturepack有开源的工具可以导出json文件,然后倒入sprite。但是很多游戏使用的是plist打包,比如cocos2d。我们做demo可能需要这些资源来用用。所以有此需求。 首先是解析plist。自己xml解析是在麻烦,网上找到个,使..
(x,y);//存储每个点的信息UIVertexuvTemp=newUIVertex();//该点对应的颜色uvTemp.color=color;//存储该点在实际精灵中的坐标,OriginPos是精灵的圆点uvTemp.position=xy+originPos;//UV坐标计算uvTemp.uv0=newVector2(xy.x*convertRatio.x+uvCenter.x,xy.y*convertRatio.y+uvCenter.y);vh.AddVert(uv...
().normalizedPosition=newNormalizedPosition;}privateVector3ConvertLocalPosToWorldPos(RectTransform target){varpivotOffset=newVector3((0.5f-target.pivot.x)*target.rect.size.x,(0.5f-target.pivot.y)*target.rect.size.y,0f);varlocalPosition=target.localPosition+pivotOffset;returntarget.parent.TransformPoint(...
ImageDownloader(System.Convert.ToBase64String(imageData), imageFileName); } } private void Start() { buttonDownLoad.onClick.AddListener(OnButtonClick); } private void OnButtonClick() { byte[] photoByte = getImageSprite(); //获取jpeg图像的字节流 ...
Sprite Batching ThresholdControls the maximum vertex threshold used when batching. GPU SkinningCalculate mesh skinning and blend shapes on the GPU via shaders to free up CPU resources and improve performance. CPU: Select this option to perform mesh skinning and blend shapes calculation on the CPU....