在新版本中,unity把之前的功能拆到package里,Sprite应该是在2D的包中,你可以打开Package Manager来下载...
using UnityEngine;public class spriteCreate : MonoBehaviour { public Texture2D tex; private Sprite mySprite; private SpriteRenderer sr; void Awake() { sr = gameObject.AddComponent<SpriteRenderer>() as SpriteRenderer; sr.color = new Color(0.9f, 0.9f, 0.9f, 1.0f); transform.position = new ...
2、随便找到一个png图片,把它拖到 Art > Sprites 文件夹下(没有就手动创建文件夹,在上一级目录上右键,create > folder) 3、然后选择你拖好的图片,会在Inspector 窗口显示图片的属性,然后选择 Sprite(2D and UI) 4、选择完后,点击上图 右下角的 Apply 进行报错,或者点击其他窗口,unity 编辑器会提示你保存:...
Sprite spr = Sprite.Create(tex,newRect(0.0f,0.0f, tex.width, tex.height),newVector2(0.5f,0.5f)); rend.sprite = spr; }` 比例变量是一个vector2,我可以在绘制精灵之前更改,以免伸展。谢谢你的帮助。我正在使用Unity 5,如果与此有关。 看答案 我想到了。实际上真的很简单。首先,我不得不在编辑...
路径为Resource/herominired的文件Sprite sp = Sprite.Create(texture2d,spr.sprite.textureRect,newVector2(0.5f,0.5f));//注意居中显示采用0.5f值//创建一个精灵(图片,纹理,二维浮点型坐标)spr.sprite = sp
问Unity2D: Sprite.Create不适合我需要的东西ENSprite Creator 通过这个工具,你可以建立一个临时的 ...
creates a Unity sprite renderer component attached to the UnityGameObject obj. creates a Unity sprite renderer component with the specified name. generates a copy of the Unity sprite renderer component comp.更多信息 范例 基本范例(1) Load the package and open a project: In[1]:= In[2]:= ...
SpriteStudio UIKit Unity Unreal Engine Wave Engine x2d Engine Your favorite engine is not here? No problem. Tell us about it! We are happy to add new engines to our list. You can also create your custom data format to support your in-house game engine. ...
SpriteStudio UIKit Unity Unreal Engine Wave Engine x2d Engine Your favorite engine is not here? No problem. Tell us about it! We are happy to add new engines to our list. You can also create your custom data format to support your in-house game engine. ...
SpriteStudio UIKit Unity Unreal Engine Wave Engine x2d Engine Your favorite engine is not here? No problem. Tell us about it! We are happy to add new engines to our list. You can also create your custom data format to support your in-house game engine. ...