Copy Component:复制这个组件,存入剪贴板。 Paste Component As New:如果你复制了一个组件,再选定你的目标GameObject,通过任意一个组件打开组件工具菜单,使用Paste Component As New可以将复制的组件黏贴到该物体上。 Paste Component Values:如果你复制了一个组件,再选定你的目标Game
GameObject.AddComponent Obsolete public Component AddComponent (string className); 描述 将名为 className 的组件类添加到该游戏对象。 具有字符串参数的 GameObject.AddComponent 已弃用。使用 AddComponent(Type) 或通用版本。 public Component AddComponent (Type componentType); 描述 将类型为 componentType ...
When you add a script which uses RequireComponent to a GameObject, the required component is automatically added to the GameObject. This is useful to avoid setup errors. For example a script might require that a Rigidbody is always added to the same GameObject. When you use RequireComponent, th...
GameObject.AddComponent ComponentAddComponent(stringclassName); Description Adds a component class namedclassNameto the game object. Use this function to change behaviour of objects on the fly. You can also add script to game objects by passing in the name of the script class. Some components requ...
Camera.main.gameObject.addComponent(ExampleScript); 编译代码,然后在Unity中点击执行。 运行结果如下 如此,我们就了解了如何在热更新中操作协程
将SteamManager组件添加到GameObject。 此组件是 Steamworks.Net 的一部分。 创建SteamScript组件并将其添加到GameObject。 下面的示例演示SteamScript组件的代码。 C#复制 usingSystem.Text;usingPlayFab;usingPlayFab.ClientModels;usingSteamworks;usingUnityEngine;publicclassSteamScript:MonoBehaviour{protectedCallback<...
public GameObject gameObject; Description The game object this component is attached to. A component is always attached to a game object. using UnityEngine; using System.Collections;public class ExampleClass : MonoBehaviour { void Example() { print(gameObject.name); } } Did you find this page...
使用Pixel Perfect Camera component可以使得像素画更加清晰,但是要提前去Package Manager里面下载2D Pixel Perfect这个包。 3. 基于Y轴的Sprite排序 设置方法如下图: 案例演示可以参考我之前的一篇文章: 打工人小棋:unity 2D Sprite 的遮挡关系 4. 延迟销毁(Destroy delay) Destroy(gameObject, time); time:多少秒后...
● New Scene——新建场景,即新建一个游戏场景,此场景里面只有一个主摄像机,可以根据需要在场景里添加相应的 GameObject(游戏对象),如图2-24所示。 ● Open Scene——打开场景,即打开以前所保存的场景。当单击菜单Open Scene,就会立刻弹出一个Load Scence对话框,选择所要打开的场景文件(后缀为Unity的文件),选中文...
con.gameObject.GetComponent<Collider>().xxx;7:关于AssetBounds错误信息:“UnityEngine.AssetBundle.Load(string)' is obsolete: `Method Load has been deprecated. Script updater cannot update it as the loading behaviour has changed. Please use LoadAsset instead and check the documentation for details.”...