This overview barely scratches the surface of the intricacies involved in creating a game with Unity. For a deeper dive into Unity and its role in game development, feel free to explore our comprehensive article,“How good is Unity for game development?”This piece offers a well-rounded underst...
Unity: Fade Out GameObject Many of the fancier effects achievable in Unity have roots in fairly basic operations, and one of the most common is making a GameObject fade in and out of sight. There are a few ways to get this done; we will discuss three of them. 1. Change the GameObjec...
Not every GameObject is going to stick around forever. Discover how to both produce and demolish those extraneous sprites here.
You add them manually in the inspector by adding the rigidbody component to a gameobject and reference them in scripts by either assigning a public Rigidbody variable or by calling GetComponent<Rigidbody>() from the gameobject or transform which the rigidbody component is attached to. Directly ...
If the value is set to 1, the player had music on, so it enables the music and sets the toggle to on. Otherwise, it sets the music to off and disables the toggle.Now Save the changes to your script and return to Unity.Add the PlayerSettings script to the Game GameObject. Then ...
How to create an interactable object in Unity How to make a damage system in Unity using an interface When to use an interface in Unity (instead of something else) How to make a state machine in Unity (using interfaces) So, what exactly is an interface in Unity?
private void addColliderToLine() { BoxCollider col = new GameObject("Collider").AddComponent<BoxCollider> (); col.transform.parent = line.transform; // Collider is added as child object of line float lineLength = Vector3.Distance (startPos, endPos); // length of line col.size = new Vec...
In the first block of code, the variables are now initialized. Unity Scripting has a very good method for referencing the GameObjects: you just have to write GameObject.Find("[Name_of_gameobject]");. The initial walkingSpeed will be 0.0, livesNumber will be 3, and scoreNumber will norma...
joint to the box the rope is attached to and set its rigidbody to static. Both Anchor and Connected Anchor (Spring joint settings) should be 0. Drag what is hanging from the rope to the spring joint. Then add the following script to a gameobject which has a line renderer attached to ...
First create a new 2D Unity project. From here, we’re going to be primarily using the canvas, so you’ll need to add one to your scene. To do that, head over toGameObject > UI > Canvas. The canvas is a large invisible layer that covers the screen. This is usually used to show...