GameObject.AddComponent public Component AddComponent(string className); パラメーター 説明 ゲームオブジェクトに className という名のコンポーネントクラスを追加します この関数を使用してその場でオブジェクトの動作を変更します。またスクリプトクラス名を渡すことでスクリプトを追加する...
Select theGameObjectin theHierarchywindow. In theInspectorwindow, rename the objectPlayerParent. In theInspectorwindow, select the triple dots to the right of theTransformcomponent, and selectReset. This resets the position of the object to 0, 0, 0. In theInspectorwindow, add theGridObjectCollect...
📦 GameObject Destroy: lets you destroy, destroy immediate or disable a specific game object Enable Behaviour: enables or disables a monobehaviour when the feedback plays, inits, stops or resets. Float Controller: possibly the most powerful of all the MMFeedbacks, this one lets you control a ...
publicvoidCreateHierarchy(){#ifUNITY_EDITORforeach(AudioClip clipinclips) {stringclipPath = UnityEditor.AssetDatabase.GetAssetPath(clip).GetRange("Assets/Resources/".Length);stringclipDirectory = Path.GetDirectoryName(clipPath); GameObject parent = GetOrAddFolder(clipDirectory); GameObject child = ...
如果 GameObject 处于非活动状态,则 AddForce 没有效果。默认情况下,一旦施加力(Vector3.zero 力除外),刚体的状态就会被设置为唤醒。另请参阅:AddForceAtPosition、AddRelativeForce、AddTorque。该示例向 GameObject 的 Rigidbody 施加前进力。 using UnityEngine;public class ExampleClass : MonoBehaviour { public ...
Terrain Grid System is a commercial asset for Unity 2018.4 (or later) that allows you to: - Add a configurable and flexible grid to Unity terrain or any other gameobject. - Supports voronoi tessellation, boxed and hexagonal types. - Two levels of regions: cells and territories. - Powerful ...
Unity Rigidbody.AddForce问题可以通过以下几个步骤来解决: 1. 确保Rigidbody组件已经添加到游戏对象上。Rigidbody组件是用于模拟物体的物理行为的组件,包括重力...
Use the far pointer to grab the Far Cube, and then drag it around. Tip The HoloLens gives you more flexibility than when you were testing your app in Unity. You can physically move around and use the far pointer on the Near Cube or reach out and grab the Far Cube with yo...
tolua lua调用C# Unity GameObject.AddComponent(string name);方法调用不了,程序员大本营,技术文章内容聚合第一站。
开发者ID:Arpit0492,项目名称:Unity,代码行数:25,代码来源:AkSoundEngine_Windows.cs 示例2: HandleCustomProperties ▲点赞 6▼ publicvoidHandleCustomProperties(UnityEngine.GameObject gameObject, IDictionary<string,string> props){// Simply add a component to our GameObjectif(props.ContainsKey ("PrefabPath"...