People plant a great number of young trees in the mountains.When the trees grow big and tall enough, they are cut down by workers and carried out of the mountains to the paper mill where fine paper is made from wood.Then it is taken to every corner of the country and used for differe...
Note that without this layer Unity will take alpha from merged transparency of all layers.Now we need to copy the transparency into the alpha layer.Set the selection to be the contents of your main layer by Command-clicking on it in the Layer Palette. Switch to the channels palette. Create...
state of the layer 1 (gun-grab) animation. Due to behaviour of the Unity Mecanim API, you need to create anemptyanimation in the Spine editor (a new animation without any keys) and assign it at your empty state, because unfortunately a state with a blankMotionproperty (None) leads to ...
6. Unity Unity is a powerful cross-platform development engine used primarily for creating 2D and 3D games, as well as AR and VR applications. Popular apps built with Unity include Pokémon Go and Monument Valley. ProsCons Excellent support for 2D/3D graphics and physics-based rendering.Not su...
Unity has taken steps to improve the security of our users' accounts by implementing two-factor authentication, also referred to as multi-factor authentication (MFA), TFA, and 2FA. Two-factor authentication offers an additional layer of security against unauthorized account access. It does...
1) Change the blend mode to Normal on the layer style and change the color to be darker (closer to the result you would get by using the Multiply blend mode). NOTE: This is what I ended up doing, but you lose out on the varying luminescence valu...
changeToState takes in either 0, which means disable, or 1 which means enable the effect. Technically this is different from the official game's specification, but I deliberately chose to depart from it in order to favor consistency. If you aren't used to these scenecontrol commands then I...
In the Character Renderer Feature, in Filters > Layer Mask, select the Character Layer. Now Unity renders the character with the Character Material even when the character is behind GameObjects. This happens because the DrawCharacterBehind Renderer Feature writes values...
1- I want to have a login/logout mechanism that if user is logged in, he must remain logged in as long as he uses the app, means in case of an E-Commerce app, if he logged in and is browsing products , he must remain logged in even when placing an order.App should be able ...
to an game session in a container. This internal mapping provides a layer of security by protecting your game servers from direct access to the container ports. You have the option to customize a fleet's external-facing port settings as needed. For more information about manually setting ...