报错原因:GetComponent操作应该在Unity的主线程内进行,最好的方式是在每一个Piece上面挂的piece脚本上挂一个meshrenderer component,避免在Update里面进行GetComponent操作,因为这样会产生较大的性能消耗。
UnityEditor UnityEngine Other Component.GetComponents public Component[] GetComponents (Type type); 参数 type 要检索的组件的类型。 描述 返回GameObject 中类型为 type 的所有组件。 using UnityEngine; using System.Collections;public class ExampleClass : MonoBehaviour { public HingeJoint[] hingeJoints;...
(代码控制LUT调色) 07:10 GameObject.AddComponent<>()(代码给对象添加组件) 03:44 Destroy(this)(代码删除对象上的组件) 03:33 Random.onUnitSphere(球形表面随机点) 04:52 Random.insideUnitSphere(球形范围随机点,球体随机) 03:29 场景模板功能设置,ISceneTemplatePipeline脚本(场景模板的使用) 07:04 System...
UnityEngine.Events.UnityEvent UnityEvent.Invoke()(自定义事件变量和调用) 02:44 IsPointerOverGameObject(检测鼠标是否停留在UI上) 03:57 Camera.WorldToScreenPoint(世界坐标转换为屏幕坐标) 06:48 OnDisable(隐藏时触发事件) 02:19 Video Player(视频播放器) 06:26 Microphone.Start(录音) 06:40 Uni...
マニュアル スクリプトリファレンス unity3d.com Version: 2023.1 マニュアル スクリプトリファレンス 言語: 日本語 スクリプトリファレンスVersion: 2023.1 UnityEngine
1 Unity3D, cube object not colliding 4 Get gameobject of unity collider when it is attached to a rigidbody 5 Get closest point in collider 0 How can I check the distance from each one of the cubes depending on what cube I'm closer to? Hot Network Questions Are tyr...
本文整理汇总了C#中UnityEngine.GameObject.GetOrAddComponent方法的典型用法代码示例。如果您正苦于以下问题:C# GameObject.GetOrAddComponent方法的具体用法?C# GameObject.GetOrAddComponent怎么用?C# GameObject.GetOrAddComponent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该...
The main goal is destroy a gameobject that is a part of a prefab instance. For that I need first to find the gameobject(selected) it's prefab the unpack it from the prefab and then to destroy it. But I can't get the prefab of it. c# unity-game-engine Share Follow edited Apr 5...
using System.Collections.Generic; using UnityEngine; public static class GameObjectExtensions { public static T GetComponentInChildrenWithName<T>(this GameObject gameObject, string name) where T : Component { T[] components = gameObject.GetComponentsInChildren<T>(true); foreach (T component in compon...
So What should i do? How did I miss this? Thanks for pointing it out! I corrected the sample code: asyncTaskCustomDeferAgent(){// Recommended: Use a common defer agent across multiple GLTFast instances!// For a stable frame rate:IDeferAgentdeferAgent=gameObject.AddComponent<TimeBudgetPerFra...