报错原因:GetComponent操作应该在Unity的主线程内进行,最好的方式是在每一个Piece上面挂的piece脚本上挂一个meshrenderer component,避免在Update里面进行GetComponent操作,因为这样会产生较大的性能消耗。
简简单单讲一讲unity中 判断VR手柄按下某按键 的 Valve.VR.SteamVR_Action_Boolean和Valve.VR.SteamVR_Action_Boolean.GetState(SteamVR_Input_Sou)的使用, 视频播放量 625、弹幕量 0、点赞数 14、投硬币枚数 8、收藏人数 15、转发人数 1, 视频作者 上月球去写甲骨文, 作者
UnityEditor UnityEngine Other GameObject.GetComponents public Component[] GetComponents (Type type); Parameters type @param type Типвозвращаемогокомпонента. Description Возвращаетвсекомпоненты GameObject'а типа type. // Disable ...
*/publicstaticGameObjectCreateGameObject(ColoredCubesVolumeData data,booladdRenderer,booladdCollider){// Create our main game object representing the volume.GameObject coloredCubesVolumeGameObject =newGameObject("Colored Cubes Volume");//Add the required volume component.ColoredCubesVolume coloredCubesVolume =...
public: UnityEngine::GameObject ^ GetGameObject(System::String ^ objectIdentifier, UnityEngine::Vector3 position, UnityEngine::Quaternion rotation); Parameters objectIdentifier String The identifier you want to use to identify the kind of game object you want to retrieve. positi...
使用unity3D引擎过程中,GameObject对象不包括的方法是哪一个。()A.AddComponentB.CompareTagC.SetActiveD.GetChi
在Unity中,如何获取一个GameObject对象的父对象?A.GetponentInParent()B.GetParent()C.FindParent()D.gameObject.transform.parent点击查看答案 你可能感兴趣的试题 第1题:治疗肝阳上亢型头痛可选()A.梁丘B.足三里C.曲泉D.太冲E.三阴交 答案解析与讨论:点击查看 第2题:膀胱湿热证一般不见()A.小便浑浊B.余沥...
You'll probably notice a few new things. One, there are no built-in Unity components attached, aside from theTransformcomponent (which isn't used). This prefab now represents a template that we will use to generate entities rather than aGa...
UnityEngine UnityEditor Unity Other PrefabUtility.GetOriginalSourceRootWhereGameObjectIsAdded public static GameObject GetOriginalSourceRootWhereGameObjectIsAdded (GameObject gameObject); パラメーター gameObject GameObject from a Prefab instance or from a Prefab Asset. 戻り値 GameObject The Prefab Asset root...
using System.Collections.Generic; using UnityEngine; public static class GameObjectExtensions { public static T GetComponentInChildrenWithName<T>(this GameObject gameObject, string name) where T : Component { T[] components = gameObject.GetComponentsInChildren<T>(true); foreach (T component in compon...