at first, you probably won't be able to make it fade out properly. To fade a 3D GameObject, the assigned Material must have its Rendering Mode (top of the Inspector) set to either CutOut, Fade, Or Transparent, and in the case of Transparent, you can't make the object disappear...
you know that you're trying to Destroy the wrong thing. So in order to fully understand how to Destroy a GameObject in Unity, you also need to understand how to Instantiate an object.
feel free to explore our comprehensive article,“How good is Unity for game development?”This piece offers a well-rounded understanding of the Unity landscape, preparing you for you to create a Unity game development
Assetsare the second thing you will need to make a game.Basicly everything is an asset in a game. Scripts, sounds, animations, 3d objects, everythings is an asset. And unity provides its users with a large amount of content made by the team of unity or by other users. Some are paid ...
In fact, whenever you create a MonoBehaviour script, Unity uses serialization & deserialization to convert that file down to C++ code and then back to the C# code that you see in the inspector window. If you’ve ever added [SerializeField] to get something to appear in the inspector, you ...
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joint to the box the rope is attached to and set its rigidbody to static. Both Anchor and Connected Anchor (Spring joint settings) should be 0. Drag what is hanging from the rope to the spring joint. Then add the following script to a gameobject which has a line renderer attached to ...
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Well, be prepared to be blown away – we’re going to add a cool underwater explosion instead! From the menu select “GameObject/Create other/Particle System”, and you’ll see a particle system appear on the scene. Rename the “Particle System” to “Explosion” in “Hierarchy” panel,...
All game objects in Unity have a transform component. This is used to store the position, rotation and scale of your object. The transform can be read to get this information, or can be set which will change the position, rotation or scale of the game object in the scene. ...