UE4 添加Add StaticMesh Component节点 提问人:周丽平发布时间:2021-04-13 添加一个 Add Component>Common>Add StaticMesh Component节点,该节点可添加指定的静态模型。利用ForLoop循环节点在规定的次数内调用Add Static Mesh Component节点从而生成指定的静态模型。
[UE4]Remove and Add Instanced Foliage Mesh at Run-time Monday, 22:00, Feb 18, 2019 in UnrealEngine4 Keywords:InstancedFoliageActor, AInstancedFoliageActor, UInstancedStaticMeshComponent, InstancedStaticMeshComponent, Instanced Foliage, Instanced Static Mesh, Remove and Add at Run-time...
[UE4]Add Customized Collision for Static Mesh Thursday, 16:57, Sep 27, 2018 in UnrealEngine4 keywords: [UE4]Add Customized Collision for Static Mesh 对于结构简单的模型,使用UE4自动生成的Simple Collision没什么问题;如果模型结构复杂,使用Simple Collision不够精准,使用Complex Collision对于实时计算(比如开放...
final component-space transform is relative transform * component-space transform of parent.constint32 ParentIndex = SkeletalMesh->RefSkeleton.GetParentIndex(BoneIndex);
【UE4】通过顶点数组自动剖分三角网格的算法 base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange...CoreUObject", "Engine", "InputCore" , "ProceduralMeshComponent" }); PrivateDependencyModuleNames.AddRange...(new string[] { }); // Uncomment if yo...