Implements order independent transparency based on linked lists. To achieve this, the sample uses storage buffers in combination with image load and store atomic operations in the fragment shader. Performance Multi threaded command buffer generation ...
Improve the support for VK_KHR_video_decode_queue out-of-order parallel command buffer recording for the video decode operations Fixes: Fixed issue with vkCmdBindDescriptorSets and unreferenced dynamic UBO/SSBO descriptors Fixed issue with FragCoord and Centroid qualifier Fixed an issue where ...
Improve the support for VK_KHR_video_decode_queue out-of-order parallel command buffer recording for the video decode operations Fixes: Fixed issue with vkCmdBindDescriptorSets and unreferenced dynamic UBO/SSBO descriptors Fixed issue with FragCoord and Centroid qualifier Fixed an issue where ...
executed by a logical Device. You can call various functions on a command buffer, all of them starting withvkCmd. They are used to specify the order, type and parameters of tasks that should be performed when the CommandBuffer is submitted to a Queue and is finally consumed by the Device...
commands to execute secondary commandbuffers(for primary command buffers only) commands to copy buffers and images other commands. 简单来说,我们必须把command先record到command buffer才能进行后续的执行。另外各个Command Buffer的状态都是自包的,互相不会影响,即使是提交到Primary的Secondary Command Buffer也不会...
Create a new functioncreateTextureImagewhere we'll load an image and upload it into a Vulkan image object. We're going to use command buffers, so it should be called aftercreateCommandPool. 创建新函数createTextureImagewhere我们将加载图像,上传它到一个Vulkan的image对象。我们要用命令buffer,所以应该...
Once a render pass has begun on a command buffer, subsequent commands submitted to that command buffer will execute within the first (and in the case of our example, only) subpass of the render pass instance. In our simple case, we could use just the one command buffer and record ...
Vulkan leaves it entirely up to the application developer to decide how things are executed, in what order they execute, and how resources are managed. Applications tend to know better how they plan to use resources and synchronize work, which gives the opportunity for a much lower overhead th...
commandBuffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, // source stage VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, // destination stage /* remaining parameters omitted */); This transition expresses that every command currently in flight on the GPU needs to finish, then the transition is executed, and...
View frustum culling is usually cheap to execute on the CPU and should always be considered when rendering complex 3D scenes.RecommendationsAlways try to use view frustum culling to avoid redundant driver and GPU processing.Command buffer building...