将RemoveMobileSupportWarningWebBuild.cs文件复制到你的工程目录Assets/Editor文件夹下,重新打包,该代码会帮助你将UnityLoader.js中的弹窗警告去除。
UnityLoader.SystemInfo.hasWebGL?UnityLoader.SystemInfo.mobile?t():["Firefox","Chrome","Safari"].indexOf(UnityLoader.SystemInfo.browser)==-1?t():t():e.popup("Your browser does not support WebGL",[{text:"OK",callback:r}]) 替换后,内容为如下图红框框选位置: 然后我们保存,关闭。 3:放到...
UnityLoader.SystemInfo.mobile? t() :["Firefox","Chrome","Safari"].indexOf(UnityLoader.SystemInfo.browser)==-1? :e.popup("Yourbrowse does not support WebGL",[{text:"OK",callback:r}]) }, 注意事项: 1.当我们在移动端进行三维模型的展示时,我们在开发过程中需要对模型进行三维动画的录制,通过...
修改UnityLoader.js文件: compatibilityCheck:function(e,t,r){UnityLoader.SystemInfo.hasWebGL?UnityLoader.SystemInfo.mobile?t():["Firefox","Chrome","Safari"].indexOf(UnityLoader.SystemInfo.browser)==-1?t():t():e.popup("Your browser does not support WebGL",[{text:"OK",callback:r}])},/...
3.打开Unity安装路径,找到"\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\WebGLTemplates",你应该能看到这两个文件夹,和在Unity中看到的一模一样。如果你在这里复制其中一个文件夹,并且改为其他名字,那么你重启Unity后应该会看到你命名的新模板。如果没有必要,不建议这么做,因为你所有的Unity项目都会增加这...
On our website where I uploaded a game builded with WebGL from Unity. I did never add any touch or mobile controls. But when I try to open the TicTacToe game it shows the error. But if I try to open my Tetris Game it works just fine. How and why? Btw I we...
assets/plugins/webgl/MyPlugin.jslib var MyPlugin = { IsMobile: function() { return UnityLoader.SystemInfo.mobile; } }; mergeInto(LibraryManager.library, MyPlugin); in Unity [DllImport("__Internal")] private static extern bool IsMobile(); public bool isMobile() { #if !UNITY_EDITOR &&...
if (target != BuildTarget.WebGL) return; var path = Path.Combine(targetPath, "Build/UnityLoader.js"); var text = File.ReadAllText(path); text = text.Replace("UnityLoader.SystemInfo.mobile", "false"); text = text.Replace("[\"Edge\", \"Firefox\", \"Chrome\", \"Safari\"].index...
Note:As WebGL follows theW3 spec, it might not be consistent with other platforms, and requires unique handling if you’re targeting multiple platforms simultaneously, such as Windows and Web. Touch support Unity WebGL doesn’t officially support mobile devices (seeWebGL browser compatibility) yet...
compatibilityCheck:function(e,t,r){UnityLoader.SystemInfo.hasWebGL?UnityLoader.SystemInfo.mobile?t():["Edge","Firefox","Chrome","Safari"].indexOf(UnityLoader.SystemInfo.browser)==-1:t()}, 自动修改可以参考这篇: http://www.manongjc.com/detail/16-qpgdhuxjyzrtwsv.html ...