针对你遇到的问题“it seems your browser does not support running unity webgl content from file:// urls. please upload it to an http server, or try a different browser.”,以下是详细的解答: 确认浏览器是否支持Unity WebGL内容: Unity WebGL允许Unity内容在网页浏览器中运行,但并非所有浏览器都支持...
: ["Firefox", "Chrome", "Safari"].indexOf(UnityLoader.SystemInfo.browser) == -1 ? t() : t() : e.popup("Your browser does not support WebGL", [{ text: "OK", callback: r }]) }, Blobs: {}, 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. ...
Module.SystemInfo.hasWebGL) { reject("Your browser does not support WebGL."); } else...
一.前言: 正常打包WebGL后在浏览器直接运行会报以下这个错: It seems your browser does not support running Unity WebGL content from file:// urls. Please upload it to an http server, or try a different browser. 无法打开本地链接,需把网页发布成可打开的网址放在服务器上,其实就是一个跨域的问题。
UnityLoader.SystemInfo.hasWebGL?UnityLoader.SystemInfo.mobile?t():["Firefox","Chrome","Safari"].indexOf(UnityLoader.SystemInfo.browser)==-1?t():t():e.popup("Your browser does not support WebGL",[{text:"OK",callback:r}]) 替换后,内容为如下图红框框选位置: ...
2. WebGL我使用的是Unity 2017.1版本 ,高版本暂时没测试有效性。 相关警告提示: Your browser does not support WebGL Please note that your browser is not currently supported for this Unity WebGL content. Press OK if you wish to continue anyway....
('Your Browser does not support web worker');this.currentIndex=(this.currentIndex+1)%this.maximumThreadsNumber;returnthis.workers[this.currentIndex];}}constworkerPool=newWorkerPool('Your worker path');addEventListener('message',({data})=>{constworker=workerPool.getWorker()worker.postMessage(data);...
Unity Webgl游戏永远不会完成loading是指在使用Unity引擎开发的Webgl游戏加载过程中出现了无法完成加载的问题。这可能导致游戏无法正常运行或加载时间过长。 造成这个问题的原因可能有多种,下面我将从几个方面进行解释和解决方案的提供: 网络连接问题:首先,确保你的网络连接正常,没有任何网络故障或限制。如...
UnityLoader.instantiate("MyContainer", "%UNITY_WEBGL_BUILD_URL%", { compatibilityCheck: function (unityInstance, onsuccess, onerror) { if (!UnityLoader.SystemInfo.hasWebGL) { unityInstance.popup("Your browser does not support WebGL", [{text: "OK", callback: onerror}]); } else if (...
:["Firefox","Chrome","Safari"].indexOf(UnityLoader.SystemInfo.browser)==-1? :e.popup("Yourbrowse does not support WebGL",[{text:"OK",callback:r}]) }, 注意事项: 1.当我们在移动端进行三维模型的展示时,我们在开发过程中需要对模型进行三维动画的录制,通过点触屏幕调用方法即可实现,包括三维模型...