重新加载后还是4个资源, 说明 FILE_DATA 这个数据库这就是本地缓存无疑了. 当我们的 AssetBundleManifest 里面获取的 Hash128 跟本地不一样的时候, 就会去下载最新包了. 当然如果是 WebGL 的话 AssetBundleManifest 直接放服务器的 StreamingAssets 文件夹下就行了, 而资源一般会放到
ideally in theAwakemethod of a GameObject that exists in the initial scene. We have found that with some versions of Unity theCleanCachemethod may be unreliable. In that case, you can use the following code to clear the cache using IndexedDB directly, though it ...
Unity 中的 WebGL 平台旨在替代以前的 UnityPlayer 平台,随着目前多数浏览器都已经能够很好的支持 Html5,因此 WebGL 也更加成熟,为了将项目发布为 WebGL 平台,在打包的时候,Unity 利用 Emscripten 工具链,将引擎的 C/C++ 代码转换为 WebAssembly(一种浏览器可以执行的格式,更加高效),而 C#代码则需要先通过 IL2CP...
Clear the cache: CachedXHRExtensions.CleanCache(); Query the cache: IEnumeratorCheckIfAssetExists(){varquery =newCacheEntryQuery("https://whatever.io/file.xml");yieldreturnquery;if(query.IsCached) { Debug.Log("Asset exists in cache!"); } } ...
例如:/Assets/API/FileSystem/LocalCacheFile/LocalCacheFile.cs中的 ... protected override void TestAPI(string[] args) {...} // 生成缓存文件 private void GenerateCacheFile() {...} // 清空缓存文件 private void ClearCacheFile() {...} // 获取缓存文件信息 private void GetCacheFileInfo() ...
Cancel Create saved search Sign in Sign up Reseting focus {{ message }} ganshuangfeng / minigame-unity-webgl-transform Public forked from wechat-miniprogram/minigame-unity-webgl-transform Notifications You must be signed in to change notification settings Fork ...
2 * WebViews: 0 * * SQL * MEMORY_USED: 0 * PAGECACHE_OVERFLOW: 0 MALLOC_SIZE: 0 * In contrast, executing the same command using an application featuring a full 3D Scene and a significantly higher amount of content prints the following information: * Applications Memory Usage (in Kilobyt...
* Use Asset Bundle Cache:资源缓存,通常开启,但是在微信小游戏等WebGL平台需要关闭,对应平台有自己的资源缓存策略,否则会缓存多份。 * Asset Load Mode:单资源加载或整包加载。 * CacheClearBehavior:缓存释放规则,只有在需要空间时释放/新版本资源成功加载时释放。
$"Web request failed to load from cache. The cached AssetBundle will be cleared from the cache and re-downloaded. Retrying...\n{uwrResult}"; Caching.ClearCachedVersion(cab.name, cab.hash); if (m_Options.RetryCount == 0 && m_Retries == 0) { Debug.LogFormat(message); ...
WebGLInput WheelCollider WheelFrictionCurve WheelHit WheelJoint2D WindZone WWW WWWAudioExtensions WWWForm YieldInstruction Interfaces Enumerations Attributes Other描述 The Caching class lets you manage cached AssetBundles, downloaded using WWW.LoadFromCacheOrDownload.See...