public static Collider[] OverlapBox (Vector3 center, Vector3 halfExtents, Quaternion orientation= Quaternion.identity, int layerMask= AllLayers, QueryTriggerInteraction queryTriggerInteraction= QueryTriggerInteraction.UseGlobal); 该方法将创建一个检测用的盒装立方体,并检测和获取该立方体范围内带有各类"Collider"...
[MenuItem("ToolBar/pivotRotation")] staticvoidpivotRotation() { Tools.pivotRotation=(Tools.pivotRotation==PivotRotation.Global)?PivotRotation.Local:PivotRotation.Global; Refresh(); } staticvoidRefresh() { MethodInfoinfo=typeof(Tools).GetMethod("RepaintAllToolViews",BindingFlags.Instance|BindingFlags.Non...
[MenuItem("ToolBar/pivotRotation")] staticvoidpivotRotation() { Tools.pivotRotation=(Tools.pivotRotation==PivotRotation.Global)?PivotRotation.Local:PivotRotation.Global; Refresh(); } staticvoidRefresh() { MethodInfoinfo=typeof(Tools).GetMethod("RepaintAllToolViews",BindingFlags.Instance|BindingFlags.Non...
对象操作:W(对象拖动)、E(对象旋转)、R(对象缩放)、T(2D宽高设置)、F(聚焦游戏对象到屏幕中央)、Z(设置中心点:pivot(模型原型中心点)、Center(Unity计算的中心点))、X(设置游戏对象方位:Local(自身的上下左右前后)、Global(世界的上下左右前后))、Ctrl+Shift+F(设置当前选中的游戏对象到观察位置,不仅仅应用于...
// This is used when you want a character to move in the direction it's // facing, no matter its rotation. You need to convert the meaning of // this vector from local space (0,0,1) to world space, // and for that you can use TransformDirection and assign that vector // to ...
The Transform property is simply the position, rotation and scale of any GameObject. Unity uses the left-hand coordinate system, in which you think of the coordinates of your computer screen as X (horizontal), Y (vertical) and Z (depth, that is, coming in or going out of the screen)....
Rotate has an axis, angle and the local or global parameters. The rotation axis can be in any direction. The rotation is relative to the GameObject's local space (Space.Self). 本网站使用cookies来增强用户体验并分析我们网站的性能和流量。我们还与我们的社交媒体、广告和分析合作伙伴共享有关您使用...
\nCompiling Vertex program with _BASE_MAP_MODE_2D _BASE_MAP_ROTATION_ENABLED _TINT_AREA_ALL _TINT_MAP_ENABLED _FLOW_MAP_TARGET_BASE _TRANSPARENCY_BY_RIM _VERTEX_DEFORMATION_ENABLED Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_...
coordinates for child GameObjects. In gameplay, it is often useful to find theirglobal coordinatesor their exact position in world space.The scripting API for the Transform componenthas separate properties for local and globalPosition,RotationandScale, and lets you convert between local and global ...
量、空气阻力、角阻力以及重力。本文中Mass设置为1000,Drag为0.3,AngularDrag为0.03。除此之外,想要实现压缩机的仿真运动,还需要根据实际情况受力分析,对各零部件设置约束,主要是对Position和Rotation上的6个自由度进行约束。 由于往复压缩机的传动部件为曲轴连杆机构,...