Move To 移动到 To Handle 处理 To Origin 到原点 (4) Toggle Grid Snapping on and off. Available when you set tool handle rotation to Global. 打开和关闭网格捕捉。将工具手柄旋转设置为“全局”时可用 Grid Snapping 栅格捕捉 Grid Size 栅格尺寸 Align Selected 对齐所选内容 (5) Snap Increment 捕捉增...
The Transform tool combines the Move, Rotate and Scale tools. Its Gizmo provides handles for movement and rotation. When the Tool Handle Rotation is set to Local (see below), the Transform tool also provides handles for scaling the selected GameObject....
Tool.Rect EnumValue UnityEditor added 4.6.0 Tools.handleRect Property UnityEditor added 4.6.0 Tools.handleRectRotation Property UnityEditor added 4.6.0 Tools.rectBlueprintMode Property UnityEditor added 4.6.0 Undo.willFlushUndoRecord Field UnityEditor added 4.6.0 WillFlushUndoRecord Delegate UnityEdit...
Posituon 位置坐标x,y,z Rotation 旋转X,Y,Z Scale 缩放X,Y,Z 1:1:1模型大小比例 创建流程 Project →Scene→GameObject→Component 项目→场景→物体→组件 Project →Scene→GameObject→Component 子父物体 创建一个物体,将一个或者多个物体拖拽到第一个物体上,就诞生了子父物体关系 子物体继承父物体属性,但...
Rotation(旋转): 0,0,0Scale(缩放): 1,1,1结果如下图所示:本教程之后还将介绍其他编辑器界面的组件,包括使用Play按钮预览游戏,和使用Unity调试器。添加游戏对象你已经学习了基本概念,现在可以开始添加游戏对象了——摄像机已经寂寞好久了。目前摄像机面对的世界还是空荡荡的。添加一个表示角色的方块,再添加一个...
(); OnTransformGUI(); OnPositionGUI(); OnRotationGUI(); OnScaleGUI(); OnDefindGUI(); } } void OnTopGUI() { EditorGUILayout.BeginHorizontal(); GUILayout.Label("Name"); if (GUILayout.Button("Local/Global")) { isAxis = !isAxis; EditorPrefs.SetBool("isAxis", isAxis); } axisName...
左击主摄像机的中心,然后用鼠标拖曳。注意,当你旋转对象时,你会发现检查器的Transform\Rotation属性在变化。你也可以手动修改这些属性值。 在旋转时点击主摄像机的中心,就是在所有轴向上做自由旋转。你还可以绕着一个轴旋转游戏对象,比如,点击红色圆圈选中它,然后拖曳对象,就是在X轴上旋转对象了。对绿色和蓝色圆圈...
Editor Scripting can help you customize and extend the Unity editor to make it easier to use on your projects. This tutorial covers the basics of editor scripting, including building custom inspectors, gizmos, and other Editor windows.
Added CanTransitionToSelf option on AnyState Transitions. Added new scripting function Animator.Rebind(). You can use this function to manually rebind the animator data set to unity when you change something in your GameObject hierarchy. For humanoid rigs, in the importer, you can specify a tran...
rotation and height, are also set. The entity of the directional light was used to set the lig...