usingUnityEngine;publicclassTutorialFit:MonoBehaviour{publicCameracam;[Range(1, 100)]//动态改变的 orthographic sizepublicfloatsize;//相机初始的 orthographic sizeprivatefloatinitialSize;//相机初始的 aspectprivatefloatini
How do I fix the rotation of an imported model? Water in Unity Art Asset best practice guide How do I import models from my 3D app? How to do Stereoscopic Rendering Graphics Tutorials Physics Scripting Multiplayer and Networking Audio Animation Timeline UI Navigation and Pathfinding Unity Services...
All game objects in Unity have a transform component. This is used to store the position, rotation and scale of your object. The transform can be read to get this information, or can be set which will change the position, rotation or scale of the game object in the scene. ...
This is a tutorial on how to optimize your Unity project. You will learn how to optimize your code in Unity and other tips and tricks as well as best practices.
The physics timestep is the amount of seconds between each physics update, if this value is set too high it can result in jittery movement Less common issues which I’ve seen in the past: Scale of the object you’re trying to move is either massively too big or very tiny ...
To add a hexasphere to your scene, select “Hexasphere” from the top menu GameObject -> 3D Object -> Hexasphere: Custom Editor Properties Hexasphere Settin
This guide takes you step by step on how to make an unturned map using a level editor in-game.Anyway, don’t forget to set up your Unturned server. This is a must-do before anything else! Step 1: Open the Level Editor In short, this is the fun part where you may be able to ...
This is a blog post by site administrator Ray Wenderlich, an independent software developer and gamer. In this tutorial, you will learn how to rotate a 3D object with touches on iOS with OpenGL ES 2.0 and GLKit. We’ll start out simple and show you how y
We generate a normal map by painting our objects with different shades of red, green, and blue to tell Unity from which angle the light would hit our sprite if it was a 3D object. If we include this normal map, combined with a sprite sheet in a new material, Unity knows exactly ...
It is usually used with Keyframed data to respect orientation that was set by the artist.Offset: used to enter the offset when that option is chosen for Based Upon.Root Transform Position (Y)This uses the same concepts described in Root Transform Rotation....