//Transform.Rotateexample // // This script creates two different cubes: one red which is rotated usingSpace.Self; one green which is rotated usingSpace.World. // Add it onto anyGameObjectin a scene and hit play to see it run. The rotation is controlled using xAngle, yAngle and zAngl...
http://docs.unity3d.com/ScriptReference/Canvas-scaleFactor.html 用于缩放整个Canvas,而且调整Canvas Size与Screen Size一样 先来看一段官方代码 CanvasScaler.cs 代码语言:javascript 代码运行次数:0 运行 AI代码解释 protectedvoidSetScaleFactor(float scaleFactor){if(scaleFactor==m_PrevScaleFactor)return;m_Can...
public class ExampleClass :MonoBehaviour{ void Start() { // Set a custom rotation: 45 degrees around the Y-axis GetComponent<Rigidbody>().rotation =Quaternion.Euler(0, 45, 0); } } Did you find this page useful? Please give it a rating: ...
minutesPivot,secondsPivot;voidAwake(){hoursPivot.localRotation=Quaternion.Euler(0f,0f,hoursToDegrees*DateTime.Now.Hour);minutesPivot.localRotation=Quaternion.Euler(0f,0f,minutesToDegrees*DateTime.Now.Minute);secondsPivot.localRotation=Quaternion.Euler(0f,0f,secondsToDegrees*DateTime.Now....
pop.transform.rotation = Quaternion.identity; pop.Value = damageVal.ToString();//ApplyUI画像if(!isBuff) { uiPortrait.gameObject.SetActive(true); uiPortrait.transform.SetAsLastSibling(); uiPortrait.RefreshHpMp(); } }/// <summary>应用伤害</summary>public virtualfloatApplyDamage(floatdamage, Game...
transform.rotation 不便操作,不建议使用 Euler Angle 欧拉角 transform.eulerAngles transform.LocalEulerAngles highlighter- kotlin this.transform.localEulerAngles = new Vector3(0,30,0); Vector3 angles =this.transform.localEulerAngles; angles.y +=30* Time.deltaTime;this.transform.localEulerAngles = angles;...
代码位置:见随书光盘中源代码/第3章目录下的Bal /Assets/Script / balzizhuan1.js。 1 publicstaticvarflag1:boolean=false;//声明一个初始值为false的公共静态Boolean变量flag1 2 function Update () { //声明Update方法 3 if(flag1==false){ //判断变量flag1的值是否为false ...
Script [脚本] TweenTarget [动画目标] Hover [鼠标滑过时控件大小变化] Pressed [点击按钮时控件大小变化] Duration [完成缩放动画的时间] 5)按钮的偏移动画 ButtonOffset 脚本 创建: Inspector面板 -> AddCompent菜单 -> 搜索ButtonOffset 内容同上 6)按钮的旋转动画 ButtonRotation 脚本 ...
privatevoidPlaySound(stringsoundStyle)//通过动画事件来调用,soundStyle是要传入sound的枚举类型{GamePoolManager.MainInstance.TryGetPoolItem(soundStyle,this.transform.position,Quaternion.identity);//Quaternion.identity表示零旋转} 完... 下期分享人物连招系统,也是用到了ScriptObject来管理资源...
Instantiate(explosionPrefab, transform.position, transform.rotation); false; return new WaitForSeconds(1.5f); true; } 16)Random做种子 Random.seed = System.Environment.TickCount; 或者 Random.seed = System.DateTime.Today.Millisecond; 17) 调试技巧(debug),可以把值方便地在界面上打印出来 ...