panningSensMax = panningSensitivity; // Make the rigid body not change rotation if(GetComponent()) GetComponent().freezeRotation =true; Apply(); } #region Gesture Event Messages privatefloatnextDragTime = 0.8f; publicboolOnlyRotateWhenDragStartsOnObject =false; privatevoidOnDrag(DragGesture gesture)...
修正了一個可能會阻止 Visual Studio 偵錯工具偵錯原生程式的註冊問題。 已修正評估 UnityScript 和 Boo 運算式時可能發生的例外狀況。 修正了在 Unity 中變更 .NET API 層級時,不會觸發專案檔案更新的回歸錯誤。 已修正使用者程式代碼無法參與記錄回呼處理程式的 API 問題。1.0...
Rotates the object around the given axis by the number of degrees defined by the given angle. Rotate has an axis, angle and the local or global parameters. The rotation axis can be in any direction. Declaration public voidRotate(Vector3eulers); ...
常用方法:在检查器里设置组件引用,脚本直接访问该组件 highlighter- typescript publicAudioSource bgmComponent;voidUpdate(){if(Input.GetMouseButtonDown(0)) PlayMusic(); }voidPlayMusic(){ AudioSource audio = bgmComponent;if(audio.isPlaying) audio.Stop();elseaudio.Play(); } **this.GetComponent<T>()...
privatefloatm_YRotation; privateVector2m_Input; privateVector3m_MoveDir=Vector3.zero; privateCharacterControllerm_CharacterController; privateCollisionFlagsm_CollisionFlags; privateboolm_PreviouslyGrounded; privateVector3m_OriginalCameraPosition; privatefloatm_StepCycle; ...
The rotation of the rigidbody. Rigidbody.rotation allows you to get and set the rotation of a Rigidbody using the physics engine. If you change the rotation of a Rigidbody using Rigidbody.rotation, the transform will be updated after the next physics simulation step. This is faster than up...
继承自unity.object的类 数组和List 注意: 字典不能通过添加Serializable属性进行序列化 如果一个类基类不能被序列化,那它即便添加了序列化特性也无法被序列化 序列化不能保存另一个要反序列化的对象指针,因为反序列化是new一个新的对象,指针指向的内存将不会是原对象 ...
This is used to store the position, rotation and scale of your object. The transform can be read to get this information, or can be set which will change the position, rotation or scale of the game object in the scene. You can interact with a transform component in a script by either...
void Start(){ InvokeRepeating("ChangeColor", 1.0f, 1.0f);}void ChangeColor(){ renderer.material.color = colors[Random.Range(0, colors.Length -1)];} 一些信息来源:https://docs.unity3d.com/ScriptReference/MonoBehaviour.InvokeRepeating.htmlhttps://docs.unity3d.com/ScriptReference/Renderer-...
// Is the jump button held down? We use this interface instead of checking // for the jump button directly so this script can also be used by AIs. [System.NonSerialized] publicboolinputJump=false; [System.Serializable] publicclassCharacterMotorMovement ...