All game objects in Unity have a transform component. This is used to store the position, rotation and scale of your object. The transform can be read to get this information, or can be set which will change the
This is a tutorial on how to optimize your Unity project. You will learn how to optimize your code in Unity and other tips and tricks as well as best practices.
Develop once, publish everywhere! Unity is the ultimate tool for video game development, architectural visualizations, and interactive media installations - publish to the web, Windows, OS X, Wii, Xbox 360, and iPhone with many more platforms to come.
Samsung Galaxy phones have a handy feature that lets you manually rotate your screen even whenauto-rotate is off. When auto-rotate is disabled, and you tilt your phone, you’ll see a small manual rotation icon in the bottom-left corner of your screen. This icon allows you to quickly swit...
Step 2: Double-click on a video clip in the timeline to bring up the video editing window. In the "Transform" menu, look for the "Rotate" option. By sliding the slider or inputting a certain point, you may change the rotation value. It's possible to rotate the object up to 360 ...
This is a blog post by site administrator Ray Wenderlich, an independent software developer and gamer. In this tutorial, you will learn how to rotate a 3D object with touches on iOS with OpenGL ES 2.0 and GLKit. We’ll start out simple and show you how y
We generate a normal map by painting our objects with different shades of red, green, and blue to tell Unity from which angle the light would hit our sprite if it was a 3D object. If we include this normal map, combined with a sprite sheet in a new material, Unity knows exactly ...
Unity natively imports modo files. This works under the hood by using the modo COLLADA exporter. Modo version 501 and later use this approach. To get started, save your .lxo file in the project’s Assets folder. When you switch back into Unity, the
AddRigidbody2DandBoxCollider2Dcomponents to the object. Set theRigidbody2Dtype to Kinematic so that we can control the character's movement while still utilizing Unity's built-in physics capabilities. Also, lock the rotation of the character along the Z-axis by activating the Freeze Rotation Z...
There are two ways to straighten the horizon line in Movavi Photo Editor. The first is to adjust the angle manually. To do this, drag the slider on theStraightenbar in the appropriate direction to tilt the image. The small box on the right shows the degree of rotation. You can also en...