the hierarchy clean so it's easier to work with as well as allowing you to move, rotate, scale or disable each of the object groups (for example if you wanted to completely disable lights for the lowest quality setting in your game you could just .SetActive(false); the Lights gameobject...
How to rotate the camera around an object in Unity3D In this Unity3D tutorial you will learn a simple way to move the camera around an object in the scene while always looking at it. If you have tried RotateAround() and it's not working for you, you have come to the right place :...
Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.
Unity 3d games are created by the unity games engine developed by Unity Technologies, a cross-platform game engine. The 3d games are created in three-dimensional (3D) to give each game’s object a 3D look. Not only 3d interface there during creating and developing 3D games, but 2D (two-...
Unity 不支持 Autodesk® Maya® 的_旋转轴 (Rotate Axis)_(旋转前)。关节限制包括:关节方向 (Joint Orient)(仅限关节旋转后) 分段缩放补偿 (Segment Scale Compensate)(仅限关节选项)Unity 可导入和支持 Autodesk® Maya® 中指定的任何旋转顺序 (Rotate Order);但是一旦导入,便无法在 Unity 中更改该...
This is a blog post by site administrator Ray Wenderlich, an independent software developer and gamer. In this tutorial, you will learn how to rotate a 3D object with touches on iOS with OpenGL ES 2.0 and GLKit. We’ll start out simple and show you how y
To add a hexasphere to your scene, select “Hexasphere” from the top menu GameObject -> 3D Object -> Hexasphere: Custom Editor Properties Hexasphere Settin
Position the new GameObject so that it is at the center of your mesh or whichever point you want your object to rotate around. 定位这个新的游戏对象,使他位于网格的中心或者想要物体围绕旋转的点上 Drag the mesh onto the empty GameObject
When we are done editingRotateCubeMonoBehaviour, back to Unity. Use the shortcut keys (Mac: Command+N, Win: Ctrl+N) to create a new scene and create anUnity Primitive Objectsin the new scene; create a Cube object by right-clickHierarchy->3D Objects->Cube, select the Cube again, and ...
In the Interface Dock control-click on the Window object and drag from the rootViewController outlet to the Navigation Controller object in the Interface Dock The last thing we need to do is to write a property to our Navigation Controller within our App Delegate so that we may commun...