UI框架UILayer分层UI由业务会分为很多层,如显示3DUI的层,显示主界面的层,显示Loading界面,显示跑马灯...
解决办法:向UI添加组件Canvas,并调整sorting layer 添加Canvas后,子物体点击没反应 解决办法:添加组件Graphic Raycaster
sortingSettings);// 过滤设置,先绘制不透明物体varfilteringSettings=newFilteringSettings(RenderQueueRange.opaque);context.DrawRenderers(cullRes,refdrawSettings,reffilteringSettings);// 再绘制skyboxcontext.DrawSkybox(camera);// 最后
Optimizing a user interface driven by Unity UI is an art. This guide will discuss the fundamental concepts, algorithms and code underlying Unity UI as well as discussing common problems and solutions.
在UI开发中经常可见到对private的组件进行强制序列化的用法。 例子 public class TestSerializeField : MonoBehaviour { [SerializeField] private string name; [SerializeField] private Button _button; } SharedBetweenAnimatorsAttribute 用于StateMachineBehaviour上,不同的Animator将共享这一个StateMachineBehaviour的实例,可...
sortingLayerIDUnique ID of the Renderer's sorting layer. sortingLayerNameName of the Renderer's sorting layer. sortingOrderRenderer's order within a sorting layer. staticShadowCasterIs this renderer a static shadow caster? worldToLocalMatrixMatrix that transforms a point from world space into local...
When you build your project, the values of these settings become static. You can’t change the settings at runtime. This section provides documentation on the following groups of properties: Set Default Render Pipeline Asset Use theDefaultRender PipelineA series of operations that take the contents...
SortingLayer.meta add assembly definition files Jun 21, 2020 StandardPaths.meta add assembly definition files Jun 21, 2020 UI.meta add assembly definition files Jun 21, 2020 UnityObjects.meta add assembly definition files Jun 21, 2020 UnityToolKit.Runtime.asmdef ...
Change real-time attenuation to inverse square. Change attenuation for baked GI to inverse square, to match real-time attenuation. Small optimization in light attenuation shader code. Fixed Lightweight Unlit shader UI doesn't throw an error about missing receive shadow property anymore. [3.2.0-pre...
Blocks Raycasts——统一控制自身及没有忽略子物体是否可以封锁事件的射线。这意味着我们可以自由控制事件射线是否可以穿透UI元素 Ignore Parent Groups——忽略父物体对自己以及子物体的影响 注意:屏蔽按钮事件不推荐采用 添加灰色蒙蔽panel的方式,会增加Draw Call ...