public void SetAsLastSibling(); 摘要:Move the transform to the end of the local transform list.将物体作为同层结尾物体。 using System.Collections; using System.Collections.Generic; using UnityEngine; public class Test : MonoBehaviour { Transform sphere; void Start () { sphere = GameObject.Find(...
public bool IsChildOf(Transformparent); 设置层次关系: public void SetParent(Transformparent); public void SetParent(Transformparent, bool worldPositionStays); public void SetSiblingIndex(int index); public void SetAsFirstSibling(); public void SetAsLastSibling(); public void DetachChildren(); 空间变...
To change which element appear on top of other elements, simply reorder the elements in the Hierarchy by dragging them. The order can also be controlled from scripting by using these methods on the Transform component: SetAsFirstSibling, SetAsLastSibling, and SetSiblingIndex. 想要改变出现在别的...
● Break Prefab Instance(断开预置连接):使用该功能可以使得生成的游戏对象与资源中的预置断开联系。● Set as first sibling(设置为第一个子对象):使用该功能可以使选择的游戏对象在同一级中变到第一个位置。● Set as last sibling(设置为最后一个子对象):使用该功能可以使选择的游戏对象在同一级中变到最后一...
Game Object to Child Component Component to Parent Game Object Component to Sibling Component Enumerable to Array Enumerable to List Bolt also supports boxing and unboxing. That means it will allow you to connect anyobjecttype port to any other value port. However, it is your responsibility to ...
SetAsLastSibling将变换移动到本地变换列表的末尾。 SetLocalPositionAndRotationSets the position and rotation of the Transform component in local space (i.e. relative to its parent transform). SetParent设置变换的父级。 SetPositionAndRotation设置变换组件的世界空间位置和旋转。
To change which element appear on top of other elements, simply reorder the elements in the Hierarchy by dragging them. The order can also be controlled from scripting by using these methods on the Transform component: SetAsFirstSibling, SetAsLastSibling, and SetSiblingIndex. ...
In the Inspector, theAnchor Preset button can be found in the upper left corner of the Rect Transform component. Clicking the button brings up the Anchor Presets dropdown. From here you can quickly select from some of the most common anchoring options. You can anchor the UI element to the...
transform是gameobject的组件Transform的实例 父子物体通过transform.parent和transform.GetChild连接 例如上图 如果我们手中可以获取父物体(gameobject) 而我们想要获取到子物体1下的组件Image(图上没画)的话 首先 我们应使用: GameObject 父物体;Transform 父物体的transform组件=父物体.transform; ...
transform component 同时还有其他的控制顺序的方法,此处列举一二:SetAsFirstSibling()是设定为 sibling ...