When working with large complex scenes it can be useful to search for specific objects. By using the Search feature in Unity, you can filter out only the object or group of objects that you want to see. You can search assets by their name, by Component type, and in some cases by asse...
You can search for all the scenes in your project by clicking the icon indicated in Figure 4 and filtering on Scene. Figure 4 Filtering Scenes in the Project In a scene, you can’t see anything without a camera and you can’t hear anything without an Audio Listener component attached to...
For All BuildsUnity runs your build with what it calls a player and it supports the players of all the different platforms noted previously. When you create a build of your game, you’ll need to add every scene you want in the build. To load the various scenes in your game (outside ...
TryGetComponentGets the component of the specified type, if it exists. Inherited Members Properties hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user? nameThe name of the object. Public Methods GetInstanceIDGets the instance ID of the object. ...
4.5 Component 【组件】 4.5.1 Add… [添加组件/添加脚本] 快捷键为(Crtl + Shift + A) 需要选中物体后才能使用 4.5.2 Mesh [网格] 4.5.3 Effects [特效] 4.5.4 Physics [物理系统] 4.5.5 Physics 2D [2D物理系统] 4.5.6 Navigation [导航] ...
public static voidRegisterEngine(SearchService.ISceneSearchEngineengine); 参数 engineThe Scene search engine to register. 描述 Registers a Scene search engine dynamically. If you set a dynamically registered engine as the active search engine via the Settings window, you must make sure to register ...
Now that the app is set, set up the scene. In the Hierarchy window, add a cube with the scale of x=10, y=0.1 and z=10. Reset the position of the cube to be x=0, y=0 and z=0 to center the flattened cube in the world. This will provide a floor for your world, ...
MonoBehaviour is a component, and needs to be attached to a GameObject. UNT0011: ScriptableObject should only be created using CreateInstance(). ScriptableObject needs to be created by the Unity engine to handle Unity message methods. USP0001 for IDE0029: Unity objects shouldn't use null ...
You have to make sure that the UnityDispatcher MonoBehavour is attached to an active GameObject in the scene, otherwise the dispatcher will not execute actions. Basic dispatching voidMethodCalledFromOtherThread(){Debug.Log("I will execute first.");UnityDispatcher.Instance.Dispatch(()=>{// Execut...
Search Assets Store(直接搜索素材) 在Project标签下我们可以直接创建素材以及其它内容,但是在开发中如果临时需要一些库里没有的素材的时候,其实可以直接对 Assets Store 进行搜索,立即获得需要的素材。 DisallowMultipleComponent & RequireComponent(禁止多个组件/强制某个组件) ...