using UnityEngine; public class Example :MonoBehaviour{ void Start() {HingeJoint[] hinges = GetComponents<HingeJoint>(); for (int i = 0; i < hinges.Length; i++) { hinges[i].useSpring = false; } } } Note: If the type you request is a derivative of MonoBehaviour and the associated...
Unity中,如何通过C#代码获取场景中的所有游戏对象? A. GetSceneObjects() B. GetAllGameObjects() C. FindAllObjects() D. GameObject.FindObjectsOfType(); 相关知识点: 试题来源: 解析 D 使用GameObject.FindObjectsOfType();可以获取场景中的所有游戏对象。此题考察获取游戏对象的方法。反馈 收藏 ...
UnityEngine.XR Classes Interfaces Enumerations Attributes UnityEditor Other Scene.GetRootGameObjects Other Versions Leave feedback public GameObject[] GetRootGameObjects(); Returns GameObject[] An array of game objects. Description Returns all the root game objects in the scene. public voi...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class ControllTitle : MonoBehaviour { public Image image0, image1, image2, image3, image4;//目录图片,把它们放到集合或数组里,便于统一操作 public List<Image...
Validate your package selection and selectImport. The packages will be copied into the Unity project and the necessary modifications in the project’s package manifest are made. You might see the following screen if you've imported the same MRTK components previously. It's safe to selectApprove....
作为另一种解决方案,您也可以使用一个Lazzy Getter。这意味着该值不会在场景加载和使用之间变得陈旧,...
UnityEngine UnityEditor Unity Unity.IO.LowLevel UnityEditor.Profiling.Memory Other AssetDatabase.GetAssetOrScenePath public static string GetAssetOrScenePath (Object assetObject); 描述 返回相对于存储资源的项目文件夹的路径名称。 所有路径均相对于项目文件夹,例如“Assets/MyTextures/hello.png”当游戏...
4. Add the Unity project to the Unity Hub.5. Open the project from the Unity Hub.6. In the Unity Editor’s Project window, locate the Scenes folder, and then open the scene TutorialScene_Animation_Outdoor.7. Open the Animation editor by navigating to the Window drop down and going to...
unity3d.com Version: 2022.3 语言: 中文 脚本API UnityEngine UnityEditor Unity Other SceneView.GetAllSceneCameras public static Camera[] GetAllSceneCameras (); 返回 Camera[] 返回摄像机组件的数组。 描述 从所有打开的 Scene 视图获取所有 camera 组件的数组。 Did you find this page useful?
In this section, you'll prepare the scene by adding some of the tutorial prefabs.First, because some of the models are in glTF format that Unity doesn't natively support, we need to install a package that allows them to be imported. To install the open source ...