交互组件:如Button组件,可以用于响应用户的点击事件。 射线投射(Raycasting):用于检测用户的点击是否与场景中的对象相交。 实现步骤 1. 创建编辑按钮 首先,在Unity编辑器中创建一个按钮,并为其添加一个脚本组件。 2. 编写脚本 创建一个C#脚本,例如EditButtonController.cs,并将其附加到按...
Can I use Unity for AR development? Unity is commonly utilized for AR development, with robust support for AR platforms. The book “Complete Virtual Reality and Augmented Reality Development with Unity” is an excellent resource for learning about AR development with Unity....
SceneView 时,我们才进行渲染。 partial void PrepareForSceneWindow (); #if UNITY_EDITOR … partial void PrepareForSceneWindow () { if (camera.cameraType == CameraType.SceneView) { ScriptableRenderContext.EmitWorldGeometryForSceneView(camera); } } 由于这可能会为场景添加几何体,因此必须在裁剪之前...
Unity 6.1 (6000.1) is the latest supported release of the Unity Engine. It combines the latest technologies and tools to deliver high-quality, high-performance experiences for all supported platforms. New in Unity 6.1 Upgrade to Unity 6.1
You can expose a parameter with an Audio Mixer via the AudioGroup Inspector. For any parameter shown in the Inspector (including Pitch, Volume, Send Level, and Wet Level), you can right-click the name of the parameter and choose Expose X to script....
Select the Import button. Continue the Unity install, and import procedure up to the point where it has imported all the plugins. Verify that the plugins are in place. Then create a new script, called AndroidIAPExample.cs. AndroidIAPExample.cs will contain the code shown below...
SaintsField is a Unity Inspector extension tool focusing on script fields like NaughtyAttributes but different. Developed by: TylerTemp, 墨瞳 Unity: 2019.1 or higher Tip A better document with TOC & Search: saintsfield.comes.today (Yes, the project name comes from, of course, Saints Row 2)...
One way to work around this is to set the AsyncOperation.allowSceneActivation property to "false" on the scene being loaded, wait for the scene to load, clear the screen to black, and then set it back to "true" to complete the scene activation. Remember that while the startup scene is...
There is no difference in script features, functionality, or documentation between the two versions. The Unity Asset Store package does include an example scene not available on GitHub. This scene features a series of locomotion-related obstacles and tests, as well as an in-game ArmSwing settings...
public void OnSceneUnload() { deconstructor.Deconstruct(); // 释放内存和资源 } } 6. 性能优化 缓存机制:缓存依赖关系图,避免重复计算。 批处理:合并多个组件的销毁操作为一个批次。 异步卸载:通过Addressables.Release()或Resources.UnloadUnusedAssets异步释放资源。