1. 在unity的项目视图里,进入 Orthello -> Objects,然后将OT prefab拖到Scene中或是Hierarchy中。 OT prefab充当一个父亲角色,我们之后要加入到scene中的动画和精灵容器都来自它。将OT prefab加入到scene中后,就会自动对摄像机做一些改变,使之可以恰当的为2D游戏服务。主要的变化就是将摄像机变为了正交投影相机,大...
If you move or rename an asset outside* of Unity (i.e. in Windows Explorer, or Finder on the Mac), you must move or rename the .meta file to match.If an asset loses its meta file (for example, if you moved or renamed the asset outside of Unity, without moving/renaming the ...
Fixed exception triggered on Players when changing scene in play mode. Updated text to "Show in Finder" on MacOS for revealing Players location on disk. Fixed issues with the Asset Database syncing. Features Display a message to the console log when opening Clones that don't have the req...
SceneReference ValidationPathStep ValidationSetup ValidationStateChangeInfo enum RevalidationCriteria ValidationResultType Sirenix.OdinInspector.Editor.ValueResolvers class BaseMemberValueResolverCreator ColorValueResolverCreator ExpressionValueResolverCreator MemberReferenceValueResolverCreator MethodProperty...
具有ImageEffectTransformsToLDR属性的图像效果将不再直接应用于 Scene 视图(如果存在)。现在有一个用于将效果应用于 Scene 视图的新属性:ImageEffectAllowedInSceneView。5.4 版标准资源已升级来反映这一变化。 着色器:已重命名变量 为了保持一致性,已重命名许多内置着色器变量: ...
It has the scene hierarchy with game objects on the left, a 3D view of the blank scene shown in the middle, a project files pane on the bottom, and Inspector and Services on the right. There's a lot more to it than that, but those are few of the more important components. For ...
SceneReference ValidationPathStep ValidationSetup ValidationStateChangeInfo enum RevalidationCriteria ValidationResultType Sirenix.OdinInspector.Editor.ValueResolvers class BaseMemberValueResolverCreator ColorValueResolverCreator ExpressionValueResolverCreator MemberReferenceValueResolverCreator MethodProperty...
It has the scene hierarchy with game objects on the left, a 3D view of the blank scene shown in the middle, a project files pane on the bottom, and Inspector and Services on the right. There's a lot more to it than that, but those are few of the more important components. For ...
It has the scene hierarchy with game objects on the left, a 3D view of the blank scene shown in the middle, a project files pane on the bottom, and Inspector and Services on the right. There's a lot more to it than that, but those are few of the more important components. For ...
Pathfinder Scene reference to a game object that contains the Pathfinder component Serialize & Deserialize This grouping is for saving and loading generated data. Elements that can be serialized are: mesh, pathfinding, map prefab(EXPENSIVE), sprite shape and colliders. *** Generating and serializin...