在Unity工程中→选中你需要查看的脚本→鼠标右键→选中“Find References In Scene”→在Hierarchy窗口中查看 在Hierarchy窗口中,上方是添加当前查看的脚本的对象,下方Path是路径,是自下往上读,当然最上方搜索框中也显示选中对象的路径[ref:路径/../..] 第三种: PS:建议打包导出的时候删除相关代码否则会报错,目前...
"");}///<summary>///依据脚本查找引用的对象///</summary>[MenuItem("Assets/Wiker/Find Script Reference", false, 0)]staticpublicvoidFindScriptReference(){//EditorWindow.GetWindow<UIAtlasMaker>(false, "Atlas Maker", true).Show();//Debug.Log("Selected Transform is on " + Selection.activeOb...
目前的功能有 Find All References:搜寻所有相关资源 Find Prefab References:搜寻相关 Prefab 资源 (.prefab) Find Material References:搜寻相关 Material 资源 (.mat) Find Texture References:搜寻相关 Texture 资源 (.png、.jpg) Find Script References:搜寻相关 Script 资源 (.cs) Find NGUI Atlas References:...
目前的功能有 Find All References:搜寻所有相关资源 Find Prefab References:搜寻相关 Prefab 资源 (.prefab) Find Material References:搜寻相关 Material 资源 (.mat) Find Texture References:搜寻相关 Texture 资源 (.png、.jpg) Find Script References:搜寻相关 Script 资源 (.cs) Find NGUI Atlas References:...
接下来在“ScriptDemo”工程中创建一个新的场景,点击菜单栏“File”->“New Scene” 我们选择“Basic(Built-in)”场景,然后点击右下角的“Create”按钮,就会创建一个Unity默认模板的场景,里面包含一个摄像机,平行光和一个天空盒。创建完毕后,我们继续点击菜单栏“File”->“Save”来保存当前新创建的场景,取名为...
Implemented in:UnityEngine.AnimationModule Leave feedback Description AnimationEvent lets you call a script function similar to SendMessage as part of playing back an animation. Animation events support functions that take zero or one parameter. The parameter can be a float, an int, a string, ...
在FireProjectile()的末尾,添加对rotateInShootDirection()的调用。FireProjectile()现在应该如下所示: publicvoidFireProjectile(Ray shootRay){this.shootDirection=shootRay.direction;this.transform.position=shootRay.origin;rotateInShootDirection();} 再次运行游戏并向几个不同的方向开火;这次射弹将指向他们射击的方...
if (NGUIEditorTools.DrawHeader("Script")) { foreach (string item in list) { MonoScript go = AssetDatabase.LoadAssetAtPath(item, typeof(MonoScript)) as MonoScript; EditorGUILayout.ObjectField("Script", go, typeof(MonoScript), false); ...
Find References In Scene 在场景中找到参照 Select Dependencies 选择相关(选出与选中对象相关的脚本贴图等) Refresh 刷新 Reimport 重新导入选中资源包 Reimport All 重新导入所有资源包 Sync MonoDevelop Project 与Mono编辑器同步 四.游戏对象菜单,主要包含对游戏中对象的操作: ...
As i know - there is no way to find object on other scene. First idea - you can load it as additive scene using SceneManager.LoadScene("OtherSceneName", LoadSceneMode.Additive); and then use Find You may find more info here: https://docs.unity3d.com/ScriptReference/SceneManagement....