{this.transform.Rotate(newVector3(Input.GetAxis("Mouse Y"), -Input.GetAxis("Mouse X"),0) *6f, Space.World); } 缩放的代码,缩放、自动旋转、拖拽物体 privateboolonDrag =false;publicfloatspeed =6f;privatefloattempSpeed;private
2,function Rotate (axis :Vector3, angle :float, relativeTo :Space=Space.Self) :void void Update() { transform.Rotate(Vector3.right, Time.deltaTime); transform.Rotate(Vector3.up, Time.deltaTime, Space.World); } 效果:按照angle度围绕axis轴旋转。 3,function RotateAround (point :Vector3, axi...
function Rotate (eulerAngles : Vector3, relativeTo : Space = Space.Self) : void旋转eulerAngles度(3个轴向分别旋转),以relativeTo为参考坐标系function Rotate (xAngle : float, yAngle : float, zAngle : float, relativeTo : Space = Space.Self) : void同上function Rotate (axis : Vector3, angle ...
Applies a rotation of eulerAngles.z degrees around the z-axis, eulerAngles.x degrees around the x-axis, and eulerAngles.y degrees around the y-axis (in that order). Rotate takes a Vector3 argument as an Euler angle. The second argument is the rotation axes, which can be set to local a...
this.transform.Rotate (Vector3.up * rotaSpeed); 2.围绕某个点的旋转,参数分别是 1.需要围绕的点 2.旋转的轴向 3.旋转的速度 this.transform.RotateAround (Vector3.zero, Vector3.up, rotaSpeed); 3.旋转的角度 rotaSpeed += Input.GetAxis("Horizontal"); transform.eulerAngles = new Vector3(0...
public voidRotate(Vector3axis, floatangle); Parameters ParameterDescription axisThe axis to apply rotation to. angleThe degrees of rotation to apply. Description Rotates the object around the given axis by the number of degrees defined by the given angle. ...
Unity脚本-Rotate旋转相关知识点 1,Transform旋转 transform.Rotate(X, Y, Z);//分别绕X,Y,Z轴旋转,可写为绕某个轴旋转,栗子transform.Rotate(0, 90, 0); transform.Rotate(Vector3.right * Time.deltaTime);//以欧拉角旋转,顺序是ZXY,right是向X轴旋转1度 transform.Rotate(0, 45, 0, Space.World);...
transform.Rotate(Vector3) transform.GetChild(index) transform.SetParent(Transform) 3.MonoBehaviour: 在Unity 中,MonoBehaviour 是脚本的“通行证”,继承它才能让脚本挂到游戏物体上,并触发 Start、Update 等自动执行的函数。 通俗解释: 你的脚本必须继承MonoBehaviour,才能被拖到 Unity 的游戏物体上。
function Update() { // Slowly rotate the object around its X axis at 1 degree/second. transform.Rotate(Vector3.right * Time.deltaTime); // ... at the same time as spinning relative to the global // Y axis at the same speed. transform.Rotate(Vector3.up * Time.deltaTime, Space.Wor...
public void Rotate(Vector3 eulerAngles, Space relativeTo = Space.Self); 1. 这个函数提供了一个可选的相对空间坐标系参数: Space.Self 局部坐标系,意味着本次欧拉旋转以物体当前的局部坐标朝向为基础出发执行旋转。 Space.World 世界坐标系,意味着本次欧拉旋转以物体当前的世界坐标朝向为基础出发执行旋转。