GameObejct相关的文档位于:https://docs.unity3d.com/ScriptReference/GameObject.html 这一篇我们会采用问题+答案的形式,告诉你如何解决游戏中常见的需求。 如何在脚本中获取自身所在的GameObject? 我们知道脚本必须挂在一个GameObject上面才能执行,那么如何知道当前脚本所挂载的GameObject是哪一个呢? 这就需要用到gameObje...
In that case, calling SetActive() will not activate it, but only set the local state of the GameObject, which can be checked using GameObject.activeSelf. This state will then be used once all parents are active. See Also: GameObject.activeSelf, GameObject.activeInHierarchy. JavaScript //...
Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.Editor wizards are typically opened using a menu item. // C#// Creates a simple wizard that lets you create a Ligth GameObject// or if the user ...
There are also some Unity script concepts, such as coroutines, namespaces, script attributes, events, and exception handling. Please check:https://docs.unity3d.com/cn/current/Manual/ScriptingSection.html Important classes in Unity script GameObject: The types of objects that can exist in the scen...
https://docs.unity.cn/cn/2020.3/ScriptReference/GameObject.html 图14_3.2.4_Object类 Unity 2020.3.x版本的在线文档 https://docs.unity.cn/cn/2020.3/ScriptReference/Object.html 图15_3.2.5_Time类 Unity 脚本 API网页链接(Unity 2020.3.x版本) ...
Unity3D脚本语言UnityScript初探 译者注: Unity3D中支持三种语言:JavaScript、C#、Boo,很多人不知道如何选择,通过这篇译文,我们可以搞清楚这三者语言的来龙去脉,对选择主语言有一定的借鉴意义。 首先,Unity是基于Mono也就是.Net的运行环境的,所以它肯定支持C#;然后,Unity团队自行开发了一种Boo的语言;后面可能考虑到...
● New Scene——新建场景,即新建一个游戏场景,此场景里面只有一个主摄像机,可以根据需要在场景里添加相应的 GameObject(游戏对象),如图2-24所示。 ● Open Scene——打开场景,即打开以前所保存的场景。当单击菜单Open Scene,就会立刻弹出一个Load Scence对话框,选择所要打开的场景文件(后缀为Unity的文件),选中文...
GameObjectUtility.SetStaticEditorFlagsdocs.unity3d.com/2022.1/Documentation/ScriptReference/GameObjectUtility.SetStaticEditorFlags.html var flags = StaticEditorFlags.OccluderStatic | StaticEditorFlags.OccludeeStatic; GameObjectUtility.SetStaticEditorFlags(test.resultSceneObject(), flags); runtime api: Unity...
https://docs.unity3d.com/cn/current/ScriptReference/MonoBehaviour.html Unity-自定义==运算符,我们应该保留它吗?Custom == operator, should we keep it?_unity 自定义运算符_Ryuu-64的博客-CSDN博客 eg A: Debug.Log("test begin"); Destroy(gameObject); ...
https://docs.unity3d.com/ScriptReference/SerializedProperty.html SerializedProperty在CustomEditor会经常用到,可以用于反射一个Unity对象的字段(甚至可以可以反射private字段,非常暴力)。 在《Unity文件、文件引用、meta详解》一文中,曾经提到过unity资源序列化的数据要么是存在meta中,要么就是本身那个资源。比如用Notepad++...