SceneEventType.LoadComplete: signifies that a scene has been loaded locally. Clients send this event to the server. SceneEventType.LoadEventCompleted: signifies that the server and all clients have finished l
UnityEngine.SceneManagement.SceneManager.LoadScene("MainMenu"); } Disconnecting Clients (Server Only) At times you might need to disconnect a client for various reasons without shutting down the server. To do this, you can call theNetworkManager.DisconnectClientmethod while passing the identifier...
SceneManager.LoadScene(sceneName); } public void LoadSceneAsync(string sceneName, LoadSceneMode mode = LoadSceneMode.Single) { AsyncOperation asyncLoad = SceneManager.LoadSceneAsync(sceneName, mode); // 可以在这里添加异步加载的回调处理 } public void UnloadScene(string sceneName) { SceneManager....
Unity 用户手册 (2018.1) 多玩家和联网 Multiplayer 组件参考 Network ManagerNetwork Manager HUD Network Proximity Checker Network ManagerNetwork Manager 组件用于控制联网游戏的状态。此组件在 Editor 中提供了用于配置网络的界面、用于生成游戏对象的预制件以及用于不同游戏状态的场景。
Cross-Platform Considerations Publishing Builds Troubleshooting Editor Features Analysis Asset workflow Input 2D game development Graphics World building Physics Scripting Multiplayer Audio Video and cutscenes Animation User interface (UI) Unity Services Unity's Asset Store Platform development Unity Search ...
Original Unity version 2021.3.24 Frequently bought together Quick Look Artsystack Modern Multiplayer GUI (not enough ratings) $39 Quick Look Artsystack Fantasy RPG GUI (not enough ratings) $39 Quick Look Artsystack Deathmatch Game GUI (not enough ratings) $29 Add all 3 to cart ...
Better cut scene editi... Read more Under Consideration UI Animation While not traditionally associated with 3D animation, it is not something we want to overlook. Read more AR/VR Submit an idea XR Content Released Multiplayer MR Template This template is a starting point for multiplayer...
Unite Europe 2017 - Photon vs UNet- multiplayer architecture explained 独立游戏开发者最普遍的就是用photon或者kbengine引擎。Photon引擎是一款实时的Socket服务器和开发框架,快速、使用方便、容易扩展。photon server 和 photon cloud各有优缺点吧,等有时间把上面这一大段拓展写一下。 如果有过unet学习基础,PUN(Phot...
Multiplayer HLAPI 'Platformer Microgame'用到的依赖库 : Cinemachine TextMeshPro 2D Animation 2D Pixel Perfect 2D PSD Importer 2D Sprite 2D SpriteShape 合并上述的依赖库添加到我们的初始包项目中 合并我们热更游戏的裁剪配置文件'link.xml'和AOT文件'AheadOfTime.cs': 点击按钮"Merge JSON manually"的时候会...
3D Menu:Comes with 25 button prefabs which are textured using PSDs and has the most common text options. Prefabs:Includes About, Audio, Continue, Controls, Credits, Exit, Help, How To Play, Instructions, Level Select, Load Game, Main Menu, More Games, Multiplayer, New Game, Options, Pause...