改动后的StartLoading_2代码例如以下: // this function is not workprivateIEnumeratorStartLoading_2(intscene){AsyncOperation op=Application.LoadLevelAsync(scene);op.allowSceneActivation=false;while(!op.isDone){SetLoadingPercentage(op.progress*100);yieldreturnnewWaitForEndOfFrame();}op.allowSceneActivation=true;...
IEnumeratorLoadScenes(){intnDisPlayProgress =0; async = SceneManager.LoadSceneAsync(scenceName); async.allowSceneActivation =false;while(async.progress <0.9f) { progress = (int)async.progress *100;while(nDisPlayProgress < progress) { ++nDisPlayProgress; m_pProgress.value = (float)nDisPlayProgress ...
它通过调用带有场景参数的SceneManager.SetActiveScene来完成。我们可以通过SceneManager.GetSceneByName来获取所需的场景数据。 这么写还是会导致错误。SceneManager.SetActiveScene仅适用于已加载的场景,虽然我们已经调用LoadScene,但加载场景需要一些时间。场景仅在下一帧才能完全加载。 2.5 等待下一帧 由于加载的场景不会...
Scenery - Scene Loading Optimisation & Tools AR All Ground Red (not enough ratings) (23) $49.99 Seat 1 Updated price and taxes/VAT calculated at checkout Refund policy This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of theEULAfor details. ...
缺点是当界面上显示100%的时候,用户还要等待一段时间才会进入游戏。其实Unity提供了手动切换场景的方法,把AsyncOperation.allowSceneActivation设为false就可以禁止Unity加载完毕后自动切换场景,修改后的StartLoading_2代码如下: // this function is not work private IEnumerator StartLoading_2(int scene) {...
we’ll explore the adjustments needed to optimize the project for browser-based gameplay—from modifying materials and audio systems to leveraging Addressable Assets for efficient scene loading. Watch as we make these changes step-by-step and demonstrate how to overcome browser-specific challenges, suc...
缺点是当界面上显示100%的时候,用户还要等待一段时间才会进入游戏。其实Unity提供了手动切换场景的方法,把AsyncOperation.allowSceneActivation设为false就可以禁止Unity加载完毕后自动切换场景,修改后的StartLoading_2代码如下: // this function is not workprivateIEnumeratorStartLoading_2(int scene){AsyncOperationop=...
SceneLoading.allowSceneActivation = false; BatchAsynOperation.Add(SceneLoading); while (BatchAsynOperation[i].progress < 0.9f) { yield return null; } } for (int i = 0; i < BatchAsynOperation.Count; i++) { BatchAsynOperation[i].allowSceneActivation = true; ...
刚开始的思路:用Unity单独做个启动场景,让Splash那张图用成纯黑。那么问题来了,除了Unity刚启动的黑屏 显示Splash的黑图,再到显示loading动画界面至游戏场景加载出来,这时间都在十多秒以上了,。项目要求游戏从启动到显示游戏场景不能超过5秒。。哎。。太难为我了。好长一段时间都没能解决这个问题。
Unity unloads the active Scene if there is one, along with its occlusion data asset if it has one. Unity then loads your Scene along with its occlusion data asset.Loading more than one Scene at a timeIf you load multiple Scenes at a time with LoadSceneMode.Additive, you must bake the...