Framework; public class Example : MonoBehaviour { private void Start() { //加载名为Example的场景 SceneLoader.LoadAsync("Example", 5f); } } 代码语言:javascript 代码运行次数:0 运行 AI代码解释 using UnityEngine; using SK.Framework; using UnityEngine.SceneManagement; public class Example : ...
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Unity中场景跳转常用 SceneManager.LoadScene("scene name"); 替换为 bl_SceneLoaderUtils.GetLoader.LoadLevel("scene name"); eg: using UnityEngine; public class LoadSceneScript : MonoBehaviour { public string SceneName = "LoadExample"; public void LoadMyScene() { bl_SceneLoaderUtils.GetLoader.LoadLev...
using UnityEngine; using UnityEngine.SceneManagement; public class SceneLoader : MonoBehaviour { Animator animator; public string sceneName; static SceneLoader instance; public static SceneLoader GetInstance() { return instance; } private void Start() { if (instance == null) instance = this; anima...
usingUnityEngine;namespaceQFramework.Example{publicclassLoadSceneExample:MonoBehaviour{privateResLoader mResLoader =null;voidStart(){ ResKit.Init(); mResLoader = ResLoader.Allocate();// 同步加载mResLoader.LoadSceneSync("SceneRes");// 异步加载mResLoader.LoadSceneAsync("SceneRes");// 异步加载mResLoader...
开始“AssetBundleSample/Scenes/SceneLoader” 场景 注意场景是个空的只有一个主摄像机,方向光和游戏对象 “Loader” 开打PlayMode 然后会注意到一个 cube 和 plane 已经从 AssetBundle 加载到场景里面了 这个场景被 “LoadScene.cs” 脚本驱动着。 在脚本编辑其中打开 “AssetBundleSample/Scripts/LoadScenes.cs” ...
// 摘要:// Returns an array of all the assets that are dependencies of the asset at the// specified pathName. Note: GetDependencies() gets the Assets that are referenced// by other Assets. For example, a Scene could contain many GameObjects with a Material// attached to them. In this ...
using UnityEngine; using UnityEngine.SceneManagement; public class PhysicsSceneLoader : MonoBehaviour { //Exposed to inspector public string physicsSceneName; public float physicsSceneTimeScale = 1; private PhysicsScene physicsScene; private void Start() { //Load the scene to place in a local phys...
//用插件导出Scene 然后加载json配置文件//加载一个场景的配置protectedloadScene() {//这是个特效组varloader: egret3d.QueueLoader =newegret3d.QueueLoader(); loader.load("resource/Example/MapConfig.json"); loader.addEventListener(egret3d.LoaderEvent3D.LOADER_COMPLETE,this.onSceneComplete,this); ...
- 2D Example scene. - Panning Tweening. - HoofdPunt indicator. - Zoom In and Out. - In Editor documentation. - Easy to use (Drag and Drop). - Customize icon color, size, sprite, etc. - Animated Icons. - Zoom Levels. - Buttons items. ...